Gamasutra - Blogs http://www.gamasutra.com/blogs/ Aki Jarvinen's Blogs Fri, 10 Feb 2012 07:39:54 EST en-us scarless@think-services.com (Simon Carless) Aesthetics of Social Games - by Aki Jarvinen http://www.gamasutra.com/blogs/AkiJarvinen/20100705/5489/Aesthetics_of_Social_Games.php Game Design What is aesthetics? In the post, I argue that aesthetics of social games center around three dimensions: click-driven gameplay, the social graph, and gated content. Analyzing aesthetics can help in evaluating your design and metrics. http://www.gamasutra.com/blogs/AkiJarvinen/20100705/5489/Aesthetics_of_Social_Games.php Mon, 05 Jul 2010 08:04:00 EDT The Near Future of Viral Design in Social Games - by Aki Jarvinen http://www.gamasutra.com/blogs/AkiJarvinen/20100407/4577/The_Near_Future_of_Viral_Design_in_Social_Games.php Game Design Lead Social Designer Aki Järvinen explores the future opportunities for viral design in social games as a part of the responsibilities not traditionally attributed to game designers. How to take the design of virality beyond the obvious solutions? http://www.gamasutra.com/blogs/AkiJarvinen/20100407/4577/The_Near_Future_of_Viral_Design_in_Social_Games.php Wed, 07 Apr 2010 10:40:00 EDT Clickability: A Design Concept for Social Games - by Aki Jarvinen http://www.gamasutra.com/blogs/AkiJarvinen/20100304/4573/Clickability_A_Design_Concept_for_Social_Games.php Game Design Clickability = the routine yet enjoyable behavior of executing a set of game actions, with the mouse, and intuitively responding to the UI feedback, during a single social (Facebook) game session http://www.gamasutra.com/blogs/AkiJarvinen/20100304/4573/Clickability_A_Design_Concept_for_Social_Games.php Thu, 04 Mar 2010 02:59:00 EST Book Project on Social Games - by Aki Jarvinen http://www.gamasutra.com/blogs/AkiJarvinen/20090901/2902/Book_Project_on_Social_Games.php Game Design Here's a sneak peek to the book I will be working on for the next six months. Drawing from a number of design methodologies, case studies,and interviews, the book will introduce a variety of methods and perspectives to games in social networks. http://www.gamasutra.com/blogs/AkiJarvinen/20090901/2902/Book_Project_on_Social_Games.php Tue, 01 Sep 2009 06:16:00 EDT Twitter Game Design: Observations & Principles - by Aki Jarvinen http://www.gamasutra.com/blogs/AkiJarvinen/20090708/2300/Twitter_Game_Design_Observations__Principles.php Game Design Aki Järvinen takes a look at the emerging space of Twitter-based games from a design perspective. http://www.gamasutra.com/blogs/AkiJarvinen/20090708/2300/Twitter_Game_Design_Observations__Principles.php Wed, 08 Jul 2009 06:53:00 EDT Psychology of Achievements & Trophies - by Aki Jarvinen http://www.gamasutra.com/blogs/AkiJarvinen/20090305/709/Psychology_of_Achievements__Trophies.php Game Design Aki Järvinen takes a look at the motivational factors behind Xbox Live achievements and PSN Trophies. Is there room for qualitative achievements, and what would they be like? http://www.gamasutra.com/blogs/AkiJarvinen/20090305/709/Psychology_of_Achievements__Trophies.php Thu, 05 Mar 2009 02:00:00 EST