Gamasutra - Blogs Tadhg Kelly's Blogs Wed, 23 Apr 2014 02:43:24 EDT en-us (Simon Carless) Thauma: My GDC 2014 Microtalk - by Tadhg Kelly Design This year I had the honor of giving one of the GDC Microtalks. My talk centered around thauma, the components of game design and the real questions of legitimacy that still trouble the videogame art form. You can read it here. Sun, 23 Mar 2014 06:01:00 EDT The Year Of Not Doing - by Tadhg Kelly Design,Indie Looking back on 2013 and considering the theme of games you're not supposed to play in the classic sense. Wed, 01 Jan 2014 12:09:00 EST The Lesson of Mafia Wars - by Tadhg Kelly Design,Social/Online I've come to regard Zynga's Mafia Wars as a milestone moment in game design. Here's why. Thu, 26 Sep 2013 07:10:00 EDT The "Game Designer Polymath" Myth - by Tadhg Kelly Design There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope. Thu, 18 Nov 2010 08:36:00 EST The State of the Social Game Nation - by Tadhg Kelly Last year I wrote that Zynga and other social game companies had troubling times ahead. This year, how have they fared? Are social games prospering or are they actually done? Wed, 22 Sep 2010 01:16:00 EDT The Digital Download Future - by Tadhg Kelly Business/Marketing I can't wait for the day when I don't buy console game discs any more. Sat, 18 Sep 2010 04:26:00 EDT