Gamasutra - Blogs http://www.gamasutra.com/blogs/ Christiaan Moleman's Blogs Fri, 10 Feb 2012 08:12:34 EST en-us scarless@think-services.com (Simon Carless) Achievement Unlocked: Destroy Immersion - by Christiaan Moleman http://www.gamasutra.com/blogs/ChristiaanMoleman/20111122/6299/Achievement_Unlocked_Destroy_Immersion.php Console/PC Why Sony should let players turn off Trophy notifications. http://www.gamasutra.com/blogs/ChristiaanMoleman/20111122/6299/Achievement_Unlocked_Destroy_Immersion.php Tue, 22 Nov 2011 08:20:00 EST Animation as Gameplay #2 - by Christiaan Moleman http://www.gamasutra.com/blogs/ChristiaanMoleman/20101026/6290/Animation_as_Gameplay_2.php Game Design,Visual Art Another look at good use of animation in games. http://www.gamasutra.com/blogs/ChristiaanMoleman/20101026/6290/Animation_as_Gameplay_2.php Tue, 26 Oct 2010 01:15:00 EDT Good practice - Animation As Gameplay - by Christiaan Moleman http://www.gamasutra.com/blogs/ChristiaanMoleman/20090405/1058/Good_practice__Animation_As_Gameplay.php Game Design,Visual Art A quick glance at some examples of how animation can be used to convey important information to the player. http://www.gamasutra.com/blogs/ChristiaanMoleman/20090405/1058/Good_practice__Animation_As_Gameplay.php Sun, 05 Apr 2009 03:22:00 EDT Anticipation in Games - by Christiaan Moleman http://www.gamasutra.com/blogs/ChristiaanMoleman/20090319/868/Anticipation_in_Games.php Game Design,Visual Art Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done. http://www.gamasutra.com/blogs/ChristiaanMoleman/20090319/868/Anticipation_in_Games.php Thu, 19 Mar 2009 07:08:00 EDT