Gamasutra - Blogs http://www.gamasutra.com/blogs/ Ted Brown's Blogs Fri, 10 Feb 2012 06:01:23 EST en-us scarless@think-services.com (Simon Carless) Where Skyrim Massively Failed - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20111208/9073/Where_Skyrim_Massively_Failed.php Game Design,Console/PC The mastery of craft on display in Skyrim's environment, characters, systems, and lore only serves to highlight how primitive its combat controls are. http://www.gamasutra.com/blogs/TedBrown/20111208/9073/Where_Skyrim_Massively_Failed.php Thu, 08 Dec 2011 12:00:00 EST Inside a Failing Kickstarter Campaign - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20110829/8316/Inside_a_Failing_Kickstarter_Campaign.php Business,Indie A mid-mortem on a Kickstarter campaign for a promising project that is lagging far behind. http://www.gamasutra.com/blogs/TedBrown/20110829/8316/Inside_a_Failing_Kickstarter_Campaign.php Mon, 29 Aug 2011 05:20:00 EDT Building Indie Success - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20110809/8161/Building_Indie_Success.php Business,Indie Going indie? This is a quick primer on some of the "fail" and "win" conditions you might encounter. http://www.gamasutra.com/blogs/TedBrown/20110809/8161/Building_Indie_Success.php Tue, 09 Aug 2011 01:35:00 EDT Minecraft and the 8-Bit Revival - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20100928/6081/Minecraft_and_the_8Bit_Revival.php Could Minecraft signal a resurgence of old-school gaming made new? http://www.gamasutra.com/blogs/TedBrown/20100928/6081/Minecraft_and_the_8Bit_Revival.php Tue, 28 Sep 2010 01:00:00 EDT Can Console Games Compete with 'Free'? - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20091116/3547/Can_Console_Games_Compete_with_Free.php Some people spend five hours a day watching television. They could be playing games, but how can we compete with free entertainment? http://www.gamasutra.com/blogs/TedBrown/20091116/3547/Can_Console_Games_Compete_with_Free.php Mon, 16 Nov 2009 04:00:00 EST Ideas I Did Not Own - by Ted Brown http://www.gamasutra.com/blogs/TedBrown/20091028/3408/Ideas_I_Did_Not_Own.php Game Design A story about letting go of a game concept I believed was unique and original, and the happy results. This one is from way back in the memory vault, folks... 8-bit and CGA! http://www.gamasutra.com/blogs/TedBrown/20091028/3408/Ideas_I_Did_Not_Own.php Wed, 28 Oct 2009 04:53:00 EDT