Gamasutra - Blogs http://www.gamasutra.com/blogs/ Justin Keverne's Blogs Fri, 07 Jun 2013 05:22:04 EDT en-us scarless@think-services.com (Simon Carless) Framework for Systemic Storytelling, Part 2. - by Justin Keverne http://www.gamasutra.com/blogs/JustinKeverne/20111011/90394/Framework_for_Systemic_Storytelling_Part_2.php Design Developing on the initial concepts outlined in Part 1, it's time to add structure and look at some examples of what might be possible with systems based storytelling. http://www.gamasutra.com/blogs/JustinKeverne/20111011/90394/Framework_for_Systemic_Storytelling_Part_2.php Tue, 11 Oct 2011 02:53:00 EDT Framework for Systemic Storytelling, Part 1. - by Justin Keverne http://www.gamasutra.com/blogs/JustinKeverne/20110602/89571/Framework_for_Systemic_Storytelling_Part_1.php Design If we are to even consider systemic storytelling we need to leverage the strengths of games in a way that gets to the heart of what give stories their power, characters. http://www.gamasutra.com/blogs/JustinKeverne/20110602/89571/Framework_for_Systemic_Storytelling_Part_1.php Thu, 02 Jun 2011 07:15:00 EDT It all went horribly wrong... - by Justin Keverne http://www.gamasutra.com/blogs/JustinKeverne/20110514/89499/It_all_went_horribly_wrong.php Design Success in a game is often a matter of performing the same actions as everybody else; failure on the other hand is personal and unique. It's time to embrace that uniqueness. http://www.gamasutra.com/blogs/JustinKeverne/20110514/89499/It_all_went_horribly_wrong.php Sat, 14 May 2011 06:03:00 EDT The Cost of Killing. - by Justin Keverne http://www.gamasutra.com/blogs/JustinKeverne/20101007/88213/The_Cost_of_Killing.php Design What does it mean to kill a virtual character? I briefly look at the way killing is handled in Deus Ex, both from the perspective of the player and supporting NPCs. http://www.gamasutra.com/blogs/JustinKeverne/20101007/88213/The_Cost_of_Killing.php Thu, 07 Oct 2010 04:27:00 EDT Level Design Analysis: Deus Ex's Liberty Island - Part 1 - by Justin Keverne http://www.gamasutra.com/blogs/JustinKeverne/20100728/87762/Level_Design_Analysis_Deus_Exs_Liberty_Island__Part_1.php Design The first part of an in depth analysis of single player level design in Liberty Island, the first level of Deus Ex. http://www.gamasutra.com/blogs/JustinKeverne/20100728/87762/Level_Design_Analysis_Deus_Exs_Liberty_Island__Part_1.php Wed, 28 Jul 2010 12:30:00 EDT From Out Of The Shadows - by Justin Keverne http://www.gamasutra.com/blogs/JustinKeverne/20100108/86337/From_Out_Of_The_Shadows.php Design An examination of why stealth sections in games are generally poor, and what lessons can be learn from good stealth game design. http://www.gamasutra.com/blogs/JustinKeverne/20100108/86337/From_Out_Of_The_Shadows.php Fri, 08 Jan 2010 04:34:00 EST