Gamasutra - Blogs http://www.gamasutra.com/blogs/ Shay Pierce's Blogs Thu, 06 Jun 2013 01:52:49 EDT en-us scarless@think-services.com (Simon Carless) Deep Plaid Games, one year later - by Shay Pierce http://www.gamasutra.com/blogs/ShayPierce/20130605/193701/Deep_Plaid_Games_one_year_later.php Indie,Smartphone/Tablet,Social/Online,Console/PC,Business/Marketing,Design,Programming I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year. http://www.gamasutra.com/blogs/ShayPierce/20130605/193701/Deep_Plaid_Games_one_year_later.php Wed, 05 Jun 2013 02:48:00 EDT Game Designers and the Four Tribes of Artists - by Shay Pierce http://www.gamasutra.com/blogs/ShayPierce/20130221/187115/Game_Designers_and_the_Four_Tribes_of_Artists.php Social/Online,Design,Console/PC,Smartphone/Tablet,Indie I ruminate on friction between AAA and indie developers, and whether Scott McCloud's four tribes of artists (Classicists, Animists, Formalists, and Iconoclasts) can be applied to the wildly different types of game-design auteurs that exist. http://www.gamasutra.com/blogs/ShayPierce/20130221/187115/Game_Designers_and_the_Four_Tribes_of_Artists.php Thu, 21 Feb 2013 06:47:00 EST On Business Decisions for Indie Games - by Shay Pierce http://www.gamasutra.com/blogs/ShayPierce/20120910/177442/On_Business_Decisions_for_Indie_Games.php Indie,Business/Marketing I apply a classic (and important) quote from Jon Blow to give some perspective on the current debate surrounding Steam and Greenlight, and add a few thoughts of my own about the rapidly-changing landscape of indie games. http://www.gamasutra.com/blogs/ShayPierce/20120910/177442/On_Business_Decisions_for_Indie_Games.php Mon, 10 Sep 2012 08:12:00 EDT On being a "Gameplay Programmer" - by Shay Pierce http://www.gamasutra.com/blogs/ShayPierce/20120817/176183/On_being_a_quotGameplay_Programmerquot.php Design,Programming My job is to create mathematical structures that evoke emotion. http://www.gamasutra.com/blogs/ShayPierce/20120817/176183/On_being_a_quotGameplay_Programmerquot.php Fri, 17 Aug 2012 06:33:00 EDT The "Gratitude Update": Connectrode 2.0 - by Shay Pierce http://www.gamasutra.com/blogs/ShayPierce/20120530/171277/The_quotGratitude_Updatequot_Connectrode_20.php Business/Marketing,Design,Indie,Smartphone/Tablet Even when you really want to move on to your next project, spending time giving back to the people who supported you is important. Connectrode has just released version 2.0: a "Gratitude Update" to the community who supported me. http://www.gamasutra.com/blogs/ShayPierce/20120530/171277/The_quotGratitude_Updatequot_Connectrode_20.php Wed, 30 May 2012 01:46:00 EDT All Games Are About Choices - by Shay Pierce http://www.gamasutra.com/blogs/ShayPierce/20110925/90270/All_Games_Are_About_Choices.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A reply to Chris DeLeon's post "Not All Games Are About Choices"; I touch on my "Unified Theory" of fun gameplay as I take Sid Meier's "Interesting Decisions" definition and relate it to all gameplay genres - including ones that may surprise you! http://www.gamasutra.com/blogs/ShayPierce/20110925/90270/All_Games_Are_About_Choices.php Sun, 25 Sep 2011 05:00:00 EDT