Gamasutra - Blogs http://www.gamasutra.com/blogs/ Xander Markham's Blogs Thu, 05 Aug 2010 11:09:58 EDT en-us scarless@think-services.com (Simon Carless) Dearth of the Author: How auteur theory can save the games industry - by Xander Markham http://www.gamasutra.com/blogs/XanderMarkham/20100718/5586/Dearth_of_the_Author_How_auteur_theory_can_save_the_games_industry.php Business The games industry is in danger of slipping into cultural isolation and the same creative vacuum that afflicted the post-War French film industry. Can inspiration be taken from the French Nouvelle Vague's auteur theory to give it a new lease of life? http://www.gamasutra.com/blogs/XanderMarkham/20100718/5586/Dearth_of_the_Author_How_auteur_theory_can_save_the_games_industry.php Sun, 18 Jul 2010 11:07:00 EDT Depth Misconception: The problems with 3D - by Xander Markham http://www.gamasutra.com/blogs/XanderMarkham/20100711/5539/Depth_Misconception_The_problems_with_3D.php Visual Art 3D is being pushed as the next step for all screen-based entertainment and Ubisoft's Murray Pannell has stated his expectation that it become standard in three years. Yet why has reaction to the technology been so mixed? http://www.gamasutra.com/blogs/XanderMarkham/20100711/5539/Depth_Misconception_The_problems_with_3D.php Sun, 11 Jul 2010 02:12:00 EDT Virtual reality: Does gaming change our perspectives on real-life? - by Xander Markham http://www.gamasutra.com/blogs/XanderMarkham/20100704/5485/Virtual_reality_Does_gaming_change_our_perspectives_on_reallife.php Gaming is the medium of communication and self-expression that this generation has adopted as their own. Is it time to start thinking about the images and perspectives it presents us with and treating the games we play as more than meaningless escapism? http://www.gamasutra.com/blogs/XanderMarkham/20100704/5485/Virtual_reality_Does_gaming_change_our_perspectives_on_reallife.php Sun, 04 Jul 2010 11:51:00 EDT Conscience Is But A Word: Why videogames need better villains - by Xander Markham http://www.gamasutra.com/blogs/XanderMarkham/20100627/5452/Conscience_Is_But_A_Word_Why_videogames_need_better_villains.php All good drama requires a strong antagonist, yet many videogames treat theirs as little more than an excuse for a spectacular end-of-game boss fight. An examination of why gaming stories need better defined, more involved villains. http://www.gamasutra.com/blogs/XanderMarkham/20100627/5452/Conscience_Is_But_A_Word_Why_videogames_need_better_villains.php Sun, 27 Jun 2010 12:06:00 EDT The Standout Games of E3 2010 - by Xander Markham http://www.gamasutra.com/blogs/XanderMarkham/20100620/5395/The_Standout_Games_of_E3_2010.php Game Design This year's E3 was one dominated by casual titles, sequels and nostalgia. This article examines the few games that stood out from the crowd, offering glimpses of where the medium can go next. http://www.gamasutra.com/blogs/XanderMarkham/20100620/5395/The_Standout_Games_of_E3_2010.php Sun, 20 Jun 2010 05:53:00 EDT Through The Looking Glass: Why Majora's Mask is the perfect sequel to a classic - by Xander Markham http://www.gamasutra.com/blogs/XanderMarkham/20100612/5355/Through_The_Looking_Glass_Why_Majoras_Mask_is_the_perfect_sequel_to_a_classic.php Nintendo will unveil the latest Legend of Zelda game at E3 on Tuesday, under pressure to finally break out of Ocarina of Time's shadow. Yet it's the lesser known sequel, Majora's Mask, which proves the series' potential for innovation and evolution. http://www.gamasutra.com/blogs/XanderMarkham/20100612/5355/Through_The_Looking_Glass_Why_Majoras_Mask_is_the_perfect_sequel_to_a_classic.php Sat, 12 Jun 2010 10:35:00 EDT