Gamasutra - Blogs http://www.gamasutra.com/blogs/ Dave Mark's Blogs Thu, 06 Jun 2013 05:50:21 EDT en-us scarless@think-services.com (Simon Carless) We Can't Think of Everything! - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20111111/90589/We_Cant_Think_of_Everything.php Design,Programming,Console/PC An examination of why what people THINK is bad game AI might not really be the fault of the AI programmer. (Yes, it is about Skyrim.) http://www.gamasutra.com/blogs/DaveMark/20111111/90589/We_Cant_Think_of_Everything.php Fri, 11 Nov 2011 10:21:00 EST What would YOU like to see in the GDC AI Summit? - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20111103/90540/What_would_YOU_like_to_see_in_the_GDC_AI_Summit.php Design,Programming What sorts of things you would like to hear about at the GDC AI Summit? Tell the AI Game Programmers Guild! http://www.gamasutra.com/blogs/DaveMark/20111103/90540/What_would_YOU_like_to_see_in_the_GDC_AI_Summit.php Thu, 03 Nov 2011 02:07:00 EDT Flanking and Cover and Flee! Oh my! - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20110613/89628/Flanking_and_Cover_and_Flee_Oh_my.php Design Why are we in the game business so afraid of good AI? Perhaps the AI in Ghost Recon: Future Soldier might help move us past our inhibitions. http://www.gamasutra.com/blogs/DaveMark/20110613/89628/Flanking_and_Cover_and_Flee_Oh_my.php Mon, 13 Jun 2011 08:07:00 EDT Pondering the Purpose of E3 - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20110608/89596/Pondering_the_Purpose_of_E3.php Wherein I take some time the morning before E3 to ponder exactly what I expect to get out of what it has to offer me. http://www.gamasutra.com/blogs/DaveMark/20110608/89596/Pondering_the_Purpose_of_E3.php Wed, 08 Jun 2011 01:13:00 EDT Euphoria over Bad AI in Backbreaker? - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20100621/87546/Euphoria_over_Bad_AI_in_Backbreaker.php Design,Programming The football game, "Backbreaker" uses the Euphoria physics engine for its player motion. However, as one reviewer notes, if the player and coach AI is bad enough that the game is unplayable, it doesn't matter how good the physics look. I discuss. http://www.gamasutra.com/blogs/DaveMark/20100621/87546/Euphoria_over_Bad_AI_in_Backbreaker.php Mon, 21 Jun 2010 08:19:00 EDT Sun Tzu as an AI Design Guide? - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20100610/87482/Sun_Tzu_as_an_AI_Design_Guide.php Design,Programming Total War creator, The Creative Assembly, has announced the development of "Shogun 2" claiming that it features an AI system inspired by Sun Tzu's "The Art of War". While this is a nice idea, in large part, AI developers already use Sun Tzu's advice. http://www.gamasutra.com/blogs/DaveMark/20100610/87482/Sun_Tzu_as_an_AI_Design_Guide.php Thu, 10 Jun 2010 11:17:00 EDT