Gamasutra - Blogs http://www.gamasutra.com/blogs/ Roberto Alfonso's Blogs Fri, 10 Feb 2012 08:41:30 EST en-us scarless@think-services.com (Simon Carless) Dungeons & Dragons Co-Creator Dave Arneson Dies - by Roberto Alfonso http://www.gamasutra.com/blogs/RobertoAlfonso/20090409/1104/Dungeons__Dragons_CoCreator_Dave_Arneson_Dies.php Original roleplayers left orphaned. http://www.gamasutra.com/blogs/RobertoAlfonso/20090409/1104/Dungeons__Dragons_CoCreator_Dave_Arneson_Dies.php Thu, 09 Apr 2009 11:32:00 EDT Opinion: I Want Passwords Back - by Roberto Alfonso http://www.gamasutra.com/blogs/RobertoAlfonso/20090401/1047/Opinion_I_Want_Passwords_Back.php Game Design,Programming Passwords can let you experiment the game in ways the game designer did not expect. If they prolong the gaming time, why can't they be used again? http://www.gamasutra.com/blogs/RobertoAlfonso/20090401/1047/Opinion_I_Want_Passwords_Back.php Wed, 01 Apr 2009 11:39:00 EDT When knowledge becomes cheating - by Roberto Alfonso http://www.gamasutra.com/blogs/RobertoAlfonso/20090320/836/When_knowledge_becomes_cheating.php Game Design Certain games still try to keep the mystery between guilds, sharing as little information as possible between non-members. However, the player accumulates the knowledge himself, and shares it between his characters. In certain cases, isn't that cheating? http://www.gamasutra.com/blogs/RobertoAlfonso/20090320/836/When_knowledge_becomes_cheating.php Fri, 20 Mar 2009 11:02:00 EDT The day I understood roleplaying - by Roberto Alfonso http://www.gamasutra.com/blogs/RobertoAlfonso/20090309/824/The_day_I_understood_roleplaying.php I have always wanted that my first blog post (I have never blogged) were about Gary Gygax, father of Dungeons & Dragons, and nothing better than relating my first gaming session, the one that changed my view about what the spirit of the game is. http://www.gamasutra.com/blogs/RobertoAlfonso/20090309/824/The_day_I_understood_roleplaying.php Mon, 09 Mar 2009 08:27:00 EDT