Gamasutra - Blogs http://www.gamasutra.com/blogs/ Joshua Sterns's Blogs Fri, 10 Feb 2012 06:52:46 EST en-us scarless@think-services.com (Simon Carless) Nickeled and Dimed - by Joshua Sterns http://www.gamasutra.com/blogs/JoshuaSterns/20110602/7665/Nickeled_and_Dimed.php Business,Console/PC A solution to rising costs of development that does not burden the customer base. Advertisements are under utilized in videogames, and can provide better solutions then MP restrictions, DLC costs, and additional hardware sales. http://www.gamasutra.com/blogs/JoshuaSterns/20110602/7665/Nickeled_and_Dimed.php Thu, 02 Jun 2011 09:28:00 EDT Xbox Live Turns 60: Sixty dollars American that is. - by Joshua Sterns http://www.gamasutra.com/blogs/JoshuaSterns/20100903/5884/Xbox_Live_Turns_60_Sixty_dollars_American_that_is.php Business My two cents on Xbox Live, the price increase, and advertisements in video games. http://www.gamasutra.com/blogs/JoshuaSterns/20100903/5884/Xbox_Live_Turns_60_Sixty_dollars_American_that_is.php Fri, 03 Sep 2010 10:14:00 EDT Blocking Blues - by Joshua Sterns http://www.gamasutra.com/blogs/JoshuaSterns/20100408/4877/Blocking_Blues.php Game Design Whenever I personally witness a fight blocking will only go so far. Dodging and countering—using your opponent’s momentum against them—seem more effective and is generally more entertaining. http://www.gamasutra.com/blogs/JoshuaSterns/20100408/4877/Blocking_Blues.php Thu, 08 Apr 2010 01:57:00 EDT Go Team Co-Op - by Joshua Sterns http://www.gamasutra.com/blogs/JoshuaSterns/20100114/4118/Go_Team_CoOp.php Game Design Three of the most basic labels for a video game are single player, multiplayer (or versus), and co-op. In this post I will explore the evolution of cooperative gameplay through my own experiences. http://www.gamasutra.com/blogs/JoshuaSterns/20100114/4118/Go_Team_CoOp.php Thu, 14 Jan 2010 04:46:00 EST A Blatant Cure for Hardcore Motion Sickness - by Joshua Sterns http://www.gamasutra.com/blogs/JoshuaSterns/20100109/4070/A_Blatant_Cure_for_Hardcore_Motion_Sickness.php For the most part, hardcore gamers have ignored the Wii and motion technology. When you go past all the internet noise, and look at the root of the issue, hardcore gamers simply haven’t found that fun title. http://www.gamasutra.com/blogs/JoshuaSterns/20100109/4070/A_Blatant_Cure_for_Hardcore_Motion_Sickness.php Sat, 09 Jan 2010 01:36:00 EST Tell Me a Story... - by Joshua Sterns http://www.gamasutra.com/blogs/JoshuaSterns/20100109/4067/Tell_Me_a_Story.php A brief and simplistic look at story telling methods in video games. http://www.gamasutra.com/blogs/JoshuaSterns/20100109/4067/Tell_Me_a_Story.php Sat, 09 Jan 2010 11:49:00 EST