Gamasutra - Blogs http://www.gamasutra.com/blogs/ Urbain Bruno's Blogs Fri, 10 Feb 2012 06:46:18 EST en-us scarless@think-services.com (Simon Carless) On Reviewers Setting Consumer Price Expectations - by Urbain Bruno http://www.gamasutra.com/blogs/UrbainBruno/20110224/7074/On_Reviewers_Setting_Consumer_Price_Expectations.php Business,Game Design These days it’s a common thing to read quotes like “the game is overpriced for what it offers”, “the game should have a campaign, without it, I’m not buying it”, “really, only 50 levels?”. http://www.gamasutra.com/blogs/UrbainBruno/20110224/7074/On_Reviewers_Setting_Consumer_Price_Expectations.php Thu, 24 Feb 2011 04:46:00 EST Quest For The Perfect Design Tool - by Urbain Bruno http://www.gamasutra.com/blogs/UrbainBruno/20100202/4298/Quest_For_The_Perfect_Design_Tool.php Game Design As designers we are always looking for the best tool to communicate our ideas. At Fishing Cactus we always try to come up with collaborative solutions and we try to keep the following motto: "not make a 100 pages design document". http://www.gamasutra.com/blogs/UrbainBruno/20100202/4298/Quest_For_The_Perfect_Design_Tool.php Tue, 02 Feb 2010 01:04:00 EST Perceived Value, Red Ocean And Pencils - by Urbain Bruno http://www.gamasutra.com/blogs/UrbainBruno/20090730/2625/Perceived_Value_Red_Ocean_And_Pencils.php Production Equilibrio iPhone is out for 12 weeks now and despite good reviews (from both press and users), highlights from Apple and quite high production values for an iPhone game, our title only sold only a few thousands units. Let's try to analyze this! http://www.gamasutra.com/blogs/UrbainBruno/20090730/2625/Perceived_Value_Red_Ocean_And_Pencils.php Thu, 30 Jul 2009 06:13:00 EDT Ideas From Your Team: The Pooling Ideas Philosophy - by Urbain Bruno http://www.gamasutra.com/blogs/UrbainBruno/20090415/1165/Ideas_From_Your_Team_The_Pooling_Ideas_Philosophy.php Game Design,Production After reading Damion Schubert’s excellent article on pooling ideas in May 2008's Game Developer magazine, something came immediately on our mind: the problem, with designers, is not exactly the will to get ideas from everyone but how they gather it. http://www.gamasutra.com/blogs/UrbainBruno/20090415/1165/Ideas_From_Your_Team_The_Pooling_Ideas_Philosophy.php Wed, 15 Apr 2009 01:48:00 EDT