Gamasutra - Blogs http://www.gamasutra.com/blogs/ Fabio Daniel Ribeiro's Blogs Fri, 10 Feb 2012 10:03:14 EST en-us scarless@think-services.com (Simon Carless) Games As Plain, simple and honest fun - by Fabio Daniel Ribeiro http://www.gamasutra.com/blogs/FabioDanielRibeiro/20120124/9290/Games_As_Plain_simple_and_honest_fun.php Business Do you think iPhone and this console generation changed everything in our industry? As a first part of an analysis I'm doing on the subject, I'll try to explain why it's not exactly true. http://www.gamasutra.com/blogs/FabioDanielRibeiro/20120124/9290/Games_As_Plain_simple_and_honest_fun.php Tue, 24 Jan 2012 06:10:00 EST #gamedevdiet, the other way - by Fabio Daniel Ribeiro http://www.gamasutra.com/blogs/FabioDanielRibeiro/20110803/8122/gamedevdiet_the_other_way.php Game Design We all play games, but how do we select them? In which order, and when? How do our life habits interfere on this? In this post, I want to share my vision on the subject, and maybe it could bring any useful thoughts to you. (Text taken from my website.) http://www.gamasutra.com/blogs/FabioDanielRibeiro/20110803/8122/gamedevdiet_the_other_way.php Wed, 03 Aug 2011 11:02:00 EDT Industry and Industrial Creativity - by Fabio Daniel Ribeiro http://www.gamasutra.com/blogs/FabioDanielRibeiro/20110419/4321/Industry_and_Industrial_Creativity.php Business A simple (but concise) look at how poisoning our production habits became, and how simple it is to start trying safely to get out this situation. Random thoughts ahead: there's nothing fancy, but simple daily observation. http://www.gamasutra.com/blogs/FabioDanielRibeiro/20110419/4321/Industry_and_Industrial_Creativity.php Tue, 19 Apr 2011 03:52:00 EDT Interactivity mishmash Pt 2 - by Fabio Daniel Ribeiro http://www.gamasutra.com/blogs/FabioDanielRibeiro/20090706/2278/Interactivity_mishmash_Pt_2.php Game Design As somebody asked, I will try to explain some topics not completely "cleared" within the original post. http://www.gamasutra.com/blogs/FabioDanielRibeiro/20090706/2278/Interactivity_mishmash_Pt_2.php Mon, 06 Jul 2009 11:57:00 EDT Interactivity mishmash - by Fabio Daniel Ribeiro http://www.gamasutra.com/blogs/FabioDanielRibeiro/20090706/2232/Interactivity_mishmash.php Game Design Much is being said about the 2009 E3's new controllers announced, but too few is being said about how this will evolve and what users and the industry wants. In this article, I want to spice up this hot subject. http://www.gamasutra.com/blogs/FabioDanielRibeiro/20090706/2232/Interactivity_mishmash.php Mon, 06 Jul 2009 12:53:00 EDT What About Game Design? - by Fabio Daniel Ribeiro http://www.gamasutra.com/blogs/FabioDanielRibeiro/20090702/2216/What_About_Game_Design.php Game Design Now I'm finishing my three-part introductory discussion, based on an article originally published dec 24 2008 in another gamedev website. Soon, I will publish fresh content about game design stuff, specially about soccer games. http://www.gamasutra.com/blogs/FabioDanielRibeiro/20090702/2216/What_About_Game_Design.php Thu, 02 Jul 2009 12:37:00 EDT