Gamasutra - Blogs http://www.gamasutra.com/blogs/ Morgan Ramsay's Blogs Fri, 10 Feb 2012 06:55:04 EST en-us scarless@think-services.com (Simon Carless) Toward the Ubiquity of Connectivity - by Morgan Ramsay http://www.gamasutra.com/blogs/MorganRamsay/20101220/6663/Toward_the_Ubiquity_of_Connectivity.php Business Major publishers are losing interest in the category of single-player games and looking to networks for the answer. Some consumers and professionals criticize the direction. Publishers seek to extend franchise life cycles and increase revenue. http://www.gamasutra.com/blogs/MorganRamsay/20101220/6663/Toward_the_Ubiquity_of_Connectivity.php Mon, 20 Dec 2010 06:00:00 EST Sex and Violence in Video Games - by Morgan Ramsay http://www.gamasutra.com/blogs/MorganRamsay/20101013/979/Sex_and_Violence_in_Video_Games.php Business In 1972, sex and video games awoke as strange bedfellows. Only four years later, an arcade game was criticized as ultraviolent. Studies about the psychological impact of video games began in the 1980s. Today, scientific research remains inconclusive. http://www.gamasutra.com/blogs/MorganRamsay/20101013/979/Sex_and_Violence_in_Video_Games.php Wed, 13 Oct 2010 06:00:00 EDT Will Games On Demand Kill Social Games? - by Morgan Ramsay http://www.gamasutra.com/blogs/MorganRamsay/20100818/6666/Will_Games_On_Demand_Kill_Social_Games.php Business At GDC Europe, EEDAR cofounder Greg Short caused a stir when he suggested that games-on-demand services, such as Gaikai, will put social games on the chopping block. Will games on demand kill social games? LetÂ’s look at the marketing problem. http://www.gamasutra.com/blogs/MorganRamsay/20100818/6666/Will_Games_On_Demand_Kill_Social_Games.php Wed, 18 Aug 2010 06:00:00 EDT