Gamasutra - Blogs http://www.gamasutra.com/blogs/ Michael Molinari's Blogs Fri, 10 Feb 2012 07:20:25 EST en-us scarless@think-services.com (Simon Carless) Video Game Boss Design For Shmups - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100619/5392/Video_Game_Boss_Design_For_Shmups.php Game Design,Visual Art By request, an explanation of what I feel makes for good boss design. http://www.gamasutra.com/blogs/MichaelMolinari/20100619/5392/Video_Game_Boss_Design_For_Shmups.php Sat, 19 Jun 2010 11:50:00 EDT One Credit Completion - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100509/5117/One_Credit_Completion.php Game Design,Visual Art The 1CC means something different to each person. Some scoff in jest while others dedicate a lifetime. I'm somewhere in between. http://www.gamasutra.com/blogs/MichaelMolinari/20100509/5117/One_Credit_Completion.php Sun, 09 May 2010 07:05:00 EDT Treasure: The Thrill of The Chase - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100403/4842/Treasure_The_Thrill_of_The_Chase.php Game Design,Visual Art Taking a look at boss chases, revised over the years by Treasure (♥), and why they are so thrilling (the chases, not Treasure... Okay, Treasure too). http://www.gamasutra.com/blogs/MichaelMolinari/20100403/4842/Treasure_The_Thrill_of_The_Chase.php Sat, 03 Apr 2010 01:11:00 EDT Novice Ultra Mode: An Oxymoron For Us All - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100311/4654/Novice_Ultra_Mode_An_Oxymoron_For_Us_All.php Game Design,Visual Art Have you ever felt like a novice at something, but wanted to be an ultra player? I think I might have a temporary solution for you (until you upgrade from novice and are on your own). http://www.gamasutra.com/blogs/MichaelMolinari/20100311/4654/Novice_Ultra_Mode_An_Oxymoron_For_Us_All.php Thu, 11 Mar 2010 10:22:00 EST The Anatomy of a Shmup - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100218/4436/The_Anatomy_of_a_Shmup.php Game Design,Visual Art In doing research and observation of online/console shmups, I figured I'd share some of my findings/rules that I'm following while creating my own game. http://www.gamasutra.com/blogs/MichaelMolinari/20100218/4436/The_Anatomy_of_a_Shmup.php Thu, 18 Feb 2010 04:31:00 EST Ikaruga: The Art of Chaining - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100204/4130/Ikaruga_The_Art_of_Chaining.php Game Design,Visual Art This is a video demonstration (with commentary!) of me playing through Chapter 1 of Ikaruga, wherein I play the best game I possibly can... and explain exactly what goes through my head in doing so. http://www.gamasutra.com/blogs/MichaelMolinari/20100204/4130/Ikaruga_The_Art_of_Chaining.php Thu, 04 Feb 2010 02:06:00 EST