Gamasutra - Blogs http://www.gamasutra.com/blogs/ Michael Molinari's Blogs Thu, 18 Mar 2010 03:44:08 EDT en-us scarless@think-services.com (Simon Carless) Novice Ultra Mode: An Oxymoron For Us All - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100311/4654/Novice_Ultra_Mode_An_Oxymoron_For_Us_All.php Game Design,Visual Art Have you ever felt like a novice at something, but wanted to be an ultra player? I think I might have a temporary solution for you (until you upgrade from novice and are on your own). http://www.gamasutra.com/blogs/MichaelMolinari/20100311/4654/Novice_Ultra_Mode_An_Oxymoron_For_Us_All.php Thu, 11 Mar 2010 10:22:00 EST The Anatomy of a Shmup - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100218/4436/The_Anatomy_of_a_Shmup.php Game Design,Visual Art In doing research and observation of online/console shmups, I figured I'd share some of my findings/rules that I'm following while creating my own game. http://www.gamasutra.com/blogs/MichaelMolinari/20100218/4436/The_Anatomy_of_a_Shmup.php Thu, 18 Feb 2010 04:31:00 EST Ikaruga: The Art of Chaining - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100204/4130/Ikaruga_The_Art_of_Chaining.php Game Design,Visual Art This is a video demonstration (with commentary!) of me playing through Chapter 1 of Ikaruga, wherein I play the best game I possibly can... and explain exactly what goes through my head in doing so. http://www.gamasutra.com/blogs/MichaelMolinari/20100204/4130/Ikaruga_The_Art_of_Chaining.php Thu, 04 Feb 2010 02:06:00 EST Lag, Control, and You - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100115/4127/Lag_Control_and_You.php Game Design,Visual Art Lag is the mortar that binds people with controls, and binds controls with games. Sometimes it's thick, and sometimes it's invisible. The point is, it exists. And I made some diagrams about it. http://www.gamasutra.com/blogs/MichaelMolinari/20100115/4127/Lag_Control_and_You.php Fri, 15 Jan 2010 11:57:00 EST How My Grandfather Won The War: Designing for One - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20091203/3722/How_My_Grandfather_Won_The_War_Designing_for_One.php Game Design,Visual Art A look at how I created a game that ended up winning and losing at the same time. http://www.gamasutra.com/blogs/MichaelMolinari/20091203/3722/How_My_Grandfather_Won_The_War_Designing_for_One.php Thu, 03 Dec 2009 11:02:00 EST Ikaruga: Line Graphs Don't Lie - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20090709/2331/Ikaruga_Line_Graphs_Dont_Lie.php Game Design,Visual Art An analytical look at Ikaruga's Xbox 360 leaderboard scores. Prepare to not be shocked by the results. http://www.gamasutra.com/blogs/MichaelMolinari/20090709/2331/Ikaruga_Line_Graphs_Dont_Lie.php Thu, 09 Jul 2009 05:22:00 EDT