Gamasutra - Blogs http://www.gamasutra.com/blogs/ Sumantra Lahiri's Blogs Wed, 17 Mar 2010 11:45:17 EDT en-us scarless@think-services.com (Simon Carless) Is Microsoft Missing the Point? - by Sumantra Lahiri http://www.gamasutra.com/blogs/SumantraLahiri/20091111/3533/Is_Microsoft_Missing_the_Point.php Is Microsoft out of touch with the casual market? http://www.gamasutra.com/blogs/SumantraLahiri/20091111/3533/Is_Microsoft_Missing_the_Point.php Wed, 11 Nov 2009 03:19:00 EST Critical Essay Series: Team Fortress 2 (Part 1) - by Sumantra Lahiri http://www.gamasutra.com/blogs/SumantraLahiri/20091101/3453/Critical_Essay_Series_Team_Fortress_2_Part_1.php Game Design This is a special two part entry in the Critical Essay Series. In this part (Part 1) we examine how the design decisions in Team Fortress 2 have made it an online multiplayer FPS that everyone can play, from the loyal obsessive to the casual observer. http://www.gamasutra.com/blogs/SumantraLahiri/20091101/3453/Critical_Essay_Series_Team_Fortress_2_Part_1.php Sun, 01 Nov 2009 10:26:00 EST Critical Essay Series: Blueberry Garden - by Sumantra Lahiri http://www.gamasutra.com/blogs/SumantraLahiri/20091026/3396/Critical_Essay_Series_Blueberry_Garden.php Game Design Can a game that is based solely on the idea of level exploration actually work? http://www.gamasutra.com/blogs/SumantraLahiri/20091026/3396/Critical_Essay_Series_Blueberry_Garden.php Mon, 26 Oct 2009 05:56:00 EDT Critical Essay Series: No More Heroes - by Sumantra Lahiri http://www.gamasutra.com/blogs/SumantraLahiri/20091019/3354/Critical_Essay_Series_No_More_Heroes.php Game Design Suda 51 and Grasshopper Manufacture has done what so many always thought was impossible, creating a legitimate 'B-Game'. http://www.gamasutra.com/blogs/SumantraLahiri/20091019/3354/Critical_Essay_Series_No_More_Heroes.php Mon, 19 Oct 2009 02:28:00 EDT Critical Essay Series: The Secret of Monkey Island Special Edition - by Sumantra Lahiri http://www.gamasutra.com/blogs/SumantraLahiri/20091013/3300/Critical_Essay_Series_The_Secret_of_Monkey_Island_Special_Edition.php What The Secret of Monkey Island can teach us about writing in videogames. http://www.gamasutra.com/blogs/SumantraLahiri/20091013/3300/Critical_Essay_Series_The_Secret_of_Monkey_Island_Special_Edition.php Tue, 13 Oct 2009 07:13:00 EDT Critical Essay Series: Shadow Complex - by Sumantra Lahiri http://www.gamasutra.com/blogs/SumantraLahiri/20091005/3259/Critical_Essay_Series_Shadow_Complex.php Game Design How Shadow Complex represents the Platypus in a videogame evolutionary timeline. http://www.gamasutra.com/blogs/SumantraLahiri/20091005/3259/Critical_Essay_Series_Shadow_Complex.php Mon, 05 Oct 2009 12:56:00 EDT