Gamasutra - Blogs http://www.gamasutra.com/blogs/ Mac Senour's Blogs Fri, 10 Feb 2012 07:24:30 EST en-us scarless@think-services.com (Simon Carless) Chart of Game Elements - by Mac Senour http://www.gamasutra.com/blogs/MacSenour/20100201/4288/Chart_of_Game_Elements.php Game Design Periodic Chart of the Elements... for games. As a board game designer, I tend to talk about games by their main game play element. As a video game producer I talk about a games genre and what new elements a game contains. I needed a way to trends etc. http://www.gamasutra.com/blogs/MacSenour/20100201/4288/Chart_of_Game_Elements.php Mon, 01 Feb 2010 03:49:00 EST Who REALLY Says Your Product Is Done? Not Who You Think - by Mac Senour http://www.gamasutra.com/blogs/MacSenour/20091026/3395/Who_REALLY_Says_Your_Product_Is_Done_Not_Who_You_Think.php Production There's done and then there's DONE and then there's Gold Master. Who really points the finger and says yes it has reached the final point, no more work need be done? Hint: They're paid by the hour. http://www.gamasutra.com/blogs/MacSenour/20091026/3395/Who_REALLY_Says_Your_Product_Is_Done_Not_Who_You_Think.php Mon, 26 Oct 2009 04:06:00 EDT 'Too Close To It'? What DOES That Mean? - by Mac Senour http://www.gamasutra.com/blogs/MacSenour/20090402/864/Too_Close_To_It_What_DOES_That_Mean.php Production What does it mean to be "too close" to a product? Does that really cloud your vision about the quality, or schedule? http://www.gamasutra.com/blogs/MacSenour/20090402/864/Too_Close_To_It_What_DOES_That_Mean.php Thu, 02 Apr 2009 11:00:00 EDT