Gamasutra - Blogs http://www.gamasutra.com/blogs/ Reid Kimball's Blogs Sun, 22 Nov 2009 09:24:21 EST en-us scarless@think-services.com (Simon Carless) Opinion: Create a Real PSA Against Online Hate Speech - by Reid Kimball http://www.gamasutra.com/blogs/ReidKimball/20091104/3478/Opinion_Create_a_Real_PSA_Against_Online_Hate_Speech.php Game Design Reid Bryant Kimball urges developers to create real, sincere and genuine PSA's reminding people that hate speech is not cool and is not tolerated in online gaming experiences. http://www.gamasutra.com/blogs/ReidKimball/20091104/3478/Opinion_Create_a_Real_PSA_Against_Online_Hate_Speech.php Wed, 04 Nov 2009 04:00:00 EST Breaking the Vicious Cycle - by Reid Kimball http://www.gamasutra.com/blogs/ReidKimball/20090817/2756/Breaking_the_Vicious_Cycle.php Game Design "In this article, game designer Reid Kimball posits that instead of striving for replayability, game designers can strive to create inspirational games that need only be played once." -Sande Chen http://www.gamasutra.com/blogs/ReidKimball/20090817/2756/Breaking_the_Vicious_Cycle.php Mon, 17 Aug 2009 11:00:00 EDT The Future Of The IGDA Is Written By You. - by Reid Kimball http://www.gamasutra.com/blogs/ReidKimball/20090803/2623/The_Future_Of_The_IGDA_Is_Written_By_You.php Audio,Game Design,Programming,Production,Visual Art How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it. http://www.gamasutra.com/blogs/ReidKimball/20090803/2623/The_Future_Of_The_IGDA_Is_Written_By_You.php Mon, 03 Aug 2009 03:19:00 EDT Infusing Games with a Moral Premise - by Reid Kimball http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_Moral_Premise.php Game Design Reid Kimball puts forth an idea of how to use the concept of a Moral Premise to synchronize both gameplay and narrative to create more meaningful gaming experiences with progressive moral arcs. http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_Moral_Premise.php Mon, 06 Jul 2009 10:30:00 EDT A Philosophical Riddle from a Game Designer - by Reid Kimball http://www.gamasutra.com/blogs/ReidKimball/20090627/2149/A_Philosophical_Riddle_from_a_Game_Designer.php Game Design In this two sentence post, Reid takes an ancient philosophical riddle and adapts it to a pressing question most designers and writers may want to ask themselves. http://www.gamasutra.com/blogs/ReidKimball/20090627/2149/A_Philosophical_Riddle_from_a_Game_Designer.php Sat, 27 Jun 2009 11:33:00 EDT Using Games As A Dialog With Players - by Reid Kimball http://www.gamasutra.com/blogs/ReidKimball/20090615/1868/Using_Games_As_A_Dialog_With_Players.php Game Design Reid discusses one way he thinks games can become more artful, by engaging players in a dialog on specific topics. http://www.gamasutra.com/blogs/ReidKimball/20090615/1868/Using_Games_As_A_Dialog_With_Players.php Mon, 15 Jun 2009 10:15:00 EDT