Gamasutra - Blogs http://www.gamasutra.com/blogs/ Neil Gower's Blogs Fri, 10 Feb 2012 06:03:30 EST en-us scarless@think-services.com (Simon Carless) Do Game Developers Need To Care About UBB? - by Neil Gower http://www.gamasutra.com/blogs/NeilGower/20110207/6968/Do_Game_Developers_Need_To_Care_About_UBB.php Business Usage-based billing (UBB) has been in the news lately in Canada, but how does it affect game developers? As I see it, it could mess up some of our biggest emerging opportunities. http://www.gamasutra.com/blogs/NeilGower/20110207/6968/Do_Game_Developers_Need_To_Care_About_UBB.php Mon, 07 Feb 2011 10:33:00 EST The Neurotic Pre-Check-In Re-Check - by Neil Gower http://www.gamasutra.com/blogs/NeilGower/20091217/3841/The_Neurotic_PreCheckIn_ReCheck.php Programming Sometimes it pays to be neurotic about your code... like right before you check it in. http://www.gamasutra.com/blogs/NeilGower/20091217/3841/The_Neurotic_PreCheckIn_ReCheck.php Thu, 17 Dec 2009 02:05:00 EST Using Mutable To Write Better Container Code - by Neil Gower http://www.gamasutra.com/blogs/NeilGower/20091007/3108/Using_Mutable_To_Write_Better_Container_Code.php Programming In this post I take a look at how to use "mutable" in C++ while giving in to the urge to over-comment some code. http://www.gamasutra.com/blogs/NeilGower/20091007/3108/Using_Mutable_To_Write_Better_Container_Code.php Wed, 07 Oct 2009 03:10:00 EDT Canadian Copyright: A Game Developer's Perspective - by Neil Gower http://www.gamasutra.com/blogs/NeilGower/20090914/3042/Canadian_Copyright_A_Game_Developers_Perspective.php Production The Canadian copyright consultation has stirred up the old DRM/copyright/piracy debate again. Some thoughts from someone who depends on games to make a living... http://www.gamasutra.com/blogs/NeilGower/20090914/3042/Canadian_Copyright_A_Game_Developers_Perspective.php Mon, 14 Sep 2009 10:03:00 EDT In C++, Everything is Harder Than You Think - by Neil Gower http://www.gamasutra.com/blogs/NeilGower/20090814/2728/In_C_Everything_is_Harder_Than_You_Think.php Programming C++ is a great foundation for building games, but you need more than just the core language to get anywhere fast and reliably. If you're not using C++ with STL and Boost, it might be time to upgrade your toolbox. http://www.gamasutra.com/blogs/NeilGower/20090814/2728/In_C_Everything_is_Harder_Than_You_Think.php Fri, 14 Aug 2009 04:05:00 EDT Code Assertively - by Neil Gower http://www.gamasutra.com/blogs/NeilGower/20090801/2612/Code_Assertively.php Programming Assert. Some people love it, some hate it. While it can be a bit abrasive, assert is really not so bad once you get to know it a little better. http://www.gamasutra.com/blogs/NeilGower/20090801/2612/Code_Assertively.php Sat, 01 Aug 2009 07:00:00 EDT