Gamasutra - Blogs http://www.gamasutra.com/blogs/ Roger Haagensen's Blogs Fri, 07 Jun 2013 01:02:30 EDT en-us scarless@think-services.com (Simon Carless) Disney's Monkey Island? - by Roger Haagensen http://www.gamasutra.com/blogs/RogerHaagensen/20121213/183419/Disneys_Monkey_Island.php Design A new Monkey Island game By Ron Gilbert, starring Dominic Armato. And the biggest Lucasarts/Lucasfilm franchise potential besides Star Wars. http://www.gamasutra.com/blogs/RogerHaagensen/20121213/183419/Disneys_Monkey_Island.php Thu, 13 Dec 2012 04:22:00 EST Star Wars The Old Republic - by Roger Haagensen http://www.gamasutra.com/blogs/RogerHaagensen/20121115/181603/Star_Wars_The_Old_Republic.php Design,Console/PC A "quick" look at what works, and what does not work in SWTOR! http://www.gamasutra.com/blogs/RogerHaagensen/20121115/181603/Star_Wars_The_Old_Republic.php Thu, 15 Nov 2012 03:05:00 EST Framerate and Refresh, games and movies are not the same. - by Roger Haagensen http://www.gamasutra.com/blogs/RogerHaagensen/20121105/180934/Framerate_and_Refresh_games_and_movies_are_not_the_same.php Design Why does a 24FPS movie look better than a 60Hz game? Real motion blur vs fake motion blur. 30FPS vs 60FPS gaming. What is the difference? http://www.gamasutra.com/blogs/RogerHaagensen/20121105/180934/Framerate_and_Refresh_games_and_movies_are_not_the_same.php Mon, 05 Nov 2012 09:56:00 EST Natural Dialog or Dialogue? - by Roger Haagensen http://www.gamasutra.com/blogs/RogerHaagensen/20110729/89904/Natural_Dialog_or_Dialogue.php Design There is always more than one way to say something, sometimes multiple ways. This is true for movies/games/book/audio. The artistic vision may even call for un-natural dialog. This is a very basic list of things one should consider when writing dialog. http://www.gamasutra.com/blogs/RogerHaagensen/20110729/89904/Natural_Dialog_or_Dialogue.php Fri, 29 Jul 2011 03:10:00 EDT AMD HD3D: Quadbuffer Revolution - by Roger Haagensen http://www.gamasutra.com/blogs/RogerHaagensen/20110627/89711/AMD_HD3D_Quadbuffer_Revolution.php Design AMD HD3D + Deus Ex: Human Revolution = First real stereoscopic native 3D game! All those hundreds of stereoscopic 3D games you have seen so far have been mere 2D to 3D conversions, like all those old crappy 3D movies you remember. http://www.gamasutra.com/blogs/RogerHaagensen/20110627/89711/AMD_HD3D_Quadbuffer_Revolution.php Mon, 27 Jun 2011 07:29:00 EDT Protect your user's login details, please! - by Roger Haagensen http://www.gamasutra.com/blogs/RogerHaagensen/20110428/89399/Protect_your_users_login_details_please.php Programming I am sure many are well aware of the PlayStation Network breach recently. I will give a short advice on a Best Practice that I hope all developers that have a login system will evaluate. Plaintext and simple hashing of passwords should not be done. http://www.gamasutra.com/blogs/RogerHaagensen/20110428/89399/Protect_your_users_login_details_please.php Thu, 28 Apr 2011 03:52:00 EDT