Gamasutra - Blogs http://www.gamasutra.com/blogs/ Erin Hoffman's Blogs Fri, 10 Feb 2012 06:47:14 EST en-us scarless@think-services.com (Simon Carless) Ecco the Dolphin and the Secrets of the Universe - by Erin Hoffman http://www.gamasutra.com/blogs/ErinHoffman/20110608/7747/Ecco_the_Dolphin_and_the_Secrets_of_the_Universe.php Game Design Originally posted at www.erinhoffman.com... Looking for answers? Dianetics, The Secret, The Seven Deadly Foibles of Unrepentant Sociopaths? The revelations that you seek are in Ecco the Dolphin. http://www.gamasutra.com/blogs/ErinHoffman/20110608/7747/Ecco_the_Dolphin_and_the_Secrets_of_the_Universe.php Wed, 08 Jun 2011 03:21:00 EDT Quick Post: User-Generated Content And Game Developers - by Erin Hoffman http://www.gamasutra.com/blogs/ErinHoffman/20091023/3382/Quick_Post_UserGenerated_Content_And_Game_Developers.php Game Design But no one's managed to create a truly workable, accessible UCG-friendly area yet. Second Life isn't it. Metaplace isn't it (sorry Raph). Thus far, properties that have made UGC their core mission have not been successful. http://www.gamasutra.com/blogs/ErinHoffman/20091023/3382/Quick_Post_UserGenerated_Content_And_Game_Developers.php Fri, 23 Oct 2009 10:30:00 EDT Life, Addictive Game Mechanics, And The Truth Hiding In Bejeweled - by Erin Hoffman http://www.gamasutra.com/blogs/ErinHoffman/20090916/3065/Life_Addictive_Game_Mechanics_And_The_Truth_Hiding_In_Bejeweled.php One of the occupational hazards of being a game designer is an obligation to play up-and-coming games, both to stay ahead of where the market is moving and to dig for signs of the One True Game Design, aka universal mechanics that move people. http://www.gamasutra.com/blogs/ErinHoffman/20090916/3065/Life_Addictive_Game_Mechanics_And_The_Truth_Hiding_In_Bejeweled.php Wed, 16 Sep 2009 09:31:00 EDT Optimization And Game Mechanics - by Erin Hoffman http://www.gamasutra.com/blogs/ErinHoffman/20090314/894/Optimization_And_Game_Mechanics.php Game Design So, because the big project at the new place is large and Flash-based, right now we're doing a systematic analysis of Ferry Halim's Orisinal games. http://www.gamasutra.com/blogs/ErinHoffman/20090314/894/Optimization_And_Game_Mechanics.php Sat, 14 Mar 2009 09:44:00 EDT