Gamasutra - Blogs http://www.gamasutra.com/blogs/ Francisco Souki's Blogs Fri, 10 Feb 2012 08:41:26 EST en-us scarless@think-services.com (Simon Carless) InnerCube:When a 70-person Studio Takes a Chance on Their Employees - by Francisco Souki http://www.gamasutra.com/blogs/FranciscoSouki/20111209/9079/InnerCubeWhen_a_70person_Studio_Takes_a_Chance_on_Their_Employees.php Game Design,Indie Back in August, Schell Games halted production of all projects and let their 70 employees, myself included, work on whatever they wanted for a week. One of the result projects, InnerCube, is now out on the market. Here is what I learned from the process. http://www.gamasutra.com/blogs/FranciscoSouki/20111209/9079/InnerCubeWhen_a_70person_Studio_Takes_a_Chance_on_Their_Employees.php Fri, 09 Dec 2011 09:31:00 EST Opinion: What makes a good Party? (of the geeky kind) - by Francisco Souki http://www.gamasutra.com/blogs/FranciscoSouki/20100709/5524/Opinion_What_makes_a_good_Party_of_the_geeky_kind.php Game Design Bow in hand, my super hot archer-chick was standing there, looking at her adventuring party. These were the dudes and girls that had stood by her as she kicked butts across an entire continent. And I could not care less about them. http://www.gamasutra.com/blogs/FranciscoSouki/20100709/5524/Opinion_What_makes_a_good_Party_of_the_geeky_kind.php Fri, 09 Jul 2010 11:16:00 EDT inFAMOUS and the Illusion of Choice - by Francisco Souki http://www.gamasutra.com/blogs/FranciscoSouki/20090906/2945/inFAMOUS_and_the_Illusion_of_Choice.php Game Design I have just finished playing through inFAMOUS and I’m ready to speak my mind - hot as it might be. This piece will spoil a big part of inFAMOUS and even a bit of Bioshock So be warned. SPOILERS below. http://www.gamasutra.com/blogs/FranciscoSouki/20090906/2945/inFAMOUS_and_the_Illusion_of_Choice.php Sun, 06 Sep 2009 08:28:00 EDT Design by committee: A conversation with Kyle Gray - by Francisco Souki http://www.gamasutra.com/blogs/FranciscoSouki/20090831/2887/Design_by_committee_A_conversation_with_Kyle_Gray.php Game Design High expectations for Henry Hatsworth meant I had a lot to say when I finally played it. After I posted a note about the game which got featured in Gamasutra, I recieved a surprise email from Kyle Gray, the mind behind the game. http://www.gamasutra.com/blogs/FranciscoSouki/20090831/2887/Design_by_committee_A_conversation_with_Kyle_Gray.php Mon, 31 Aug 2009 12:38:00 EDT Design Notes: DS starting screens - by Francisco Souki http://www.gamasutra.com/blogs/FranciscoSouki/20090812/2721/Design_Notes_DS_starting_screens.php Game Design I have been playing Henry Hatsworth for a while now, and have been somewhat enjoying it, though it definitely has its ups and downs. Something I cannot stand, however, is the starting screen. http://www.gamasutra.com/blogs/FranciscoSouki/20090812/2721/Design_Notes_DS_starting_screens.php Wed, 12 Aug 2009 09:51:00 EDT Phantom Hourglass’ Amazing Mistake - by Francisco Souki http://www.gamasutra.com/blogs/FranciscoSouki/20090708/2293/Phantom_Hourglass_Amazing_Mistake.php Game Design In my opinion, The Legend of Zelda: Phantom Hourglass is an amazing game. This is not, however, the point of this post. For in this great game there was one thing, one amazing thing, that I just could not take: the Temple of the Ocean King. http://www.gamasutra.com/blogs/FranciscoSouki/20090708/2293/Phantom_Hourglass_Amazing_Mistake.php Wed, 08 Jul 2009 12:57:00 EDT