Gamasutra - Blogs http://www.gamasutra.com/blogs/ Randy OConnor's Blogs Tue, 23 Sep 2014 08:22:06 EDT en-us scarless@think-services.com (Simon Carless) On Desert Golfing and naming my company - by Randy OConnor http://www.gamasutra.com/blogs/RandyOConnor/20140901/224613/On_Desert_Golfing_and_naming_my_company.php Design,Indie Randy enjoys an evocatively open-ended golf game while struggling with whether he should place his games under a moniker. http://www.gamasutra.com/blogs/RandyOConnor/20140901/224613/On_Desert_Golfing_and_naming_my_company.php Mon, 01 Sep 2014 09:57:00 EDT Why I Worked on a Puzzle-Platformer - by Randy OConnor http://www.gamasutra.com/blogs/RandyOConnor/20140501/216821/Why_I_Worked_on_a_PuzzlePlatformer.php Audio,Design,Console/PC,Indie Randy muses on the systems that underlie Escape Goat 2. http://www.gamasutra.com/blogs/RandyOConnor/20140501/216821/Why_I_Worked_on_a_PuzzlePlatformer.php Thu, 01 May 2014 06:40:00 EDT Fracking: The Minigame - by Randy OConnor http://www.gamasutra.com/blogs/RandyOConnor/20140129/209612/Fracking_The_Minigame.php Design,Serious,Indie,Smartphone/Tablet What happens when Randy designs a game about something he detests. http://www.gamasutra.com/blogs/RandyOConnor/20140129/209612/Fracking_The_Minigame.php Wed, 29 Jan 2014 07:26:00 EST Volunteering Is Good For Your Soul - by Randy OConnor http://www.gamasutra.com/blogs/RandyOConnor/20140102/207953/Volunteering_Is_Good_For_Your_Soul.php Indie Indies in particular (with all our unscheduled time) should consider volunteering. http://www.gamasutra.com/blogs/RandyOConnor/20140102/207953/Volunteering_Is_Good_For_Your_Soul.php Thu, 02 Jan 2014 02:43:00 EST Lucky Breaks - by Randy OConnor http://www.gamasutra.com/blogs/RandyOConnor/20130906/199781/Lucky_Breaks.php Design Random ponderings on the place of luck in games http://www.gamasutra.com/blogs/RandyOConnor/20130906/199781/Lucky_Breaks.php Fri, 06 Sep 2013 09:59:00 EDT Evolve Your Mechanics, Not Your Narrative - by Randy OConnor http://www.gamasutra.com/blogs/RandyOConnor/20130419/190880/Evolve_Your_Mechanics_Not_Your_Narrative.php Design Randy thinks progress in games needs to come from mechanical innovation, not narrative innovation, as important as that is to the maturing of the industry. http://www.gamasutra.com/blogs/RandyOConnor/20130419/190880/Evolve_Your_Mechanics_Not_Your_Narrative.php Fri, 19 Apr 2013 02:17:00 EDT