Gamasutra - Blogs Randy OConnor's Blogs Wed, 27 Aug 2014 10:55:41 EDT en-us (Simon Carless) Why I Worked on a Puzzle-Platformer - by Randy OConnor Audio,Design,Console/PC,Indie Randy muses on the systems that underlie Escape Goat 2. Thu, 01 May 2014 06:40:00 EDT Fracking: The Minigame - by Randy OConnor Design,Serious,Indie,Smartphone/Tablet What happens when Randy designs a game about something he detests. Wed, 29 Jan 2014 07:26:00 EST Volunteering Is Good For Your Soul - by Randy OConnor Indie Indies in particular (with all our unscheduled time) should consider volunteering. Thu, 02 Jan 2014 02:43:00 EST Lucky Breaks - by Randy OConnor Design Random ponderings on the place of luck in games Fri, 06 Sep 2013 09:59:00 EDT Evolve Your Mechanics, Not Your Narrative - by Randy OConnor Design Randy thinks progress in games needs to come from mechanical innovation, not narrative innovation, as important as that is to the maturing of the industry. Fri, 19 Apr 2013 02:17:00 EDT Exposing Your Energy - by Randy OConnor Design,Indie,Smartphone/Tablet Randy is trying to embrace a new phrase that would sound great on motivational YouTube videos. Sun, 27 Jan 2013 07:55:00 EST