Gamasutra - Blogs http://www.gamasutra.com/blogs/ Dave Mark's Blogs Sun, 22 Nov 2009 08:45:38 EST en-us scarless@think-services.com (Simon Carless) AI and MMOs - The Controversy - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20090906/2942/AI_and_MMOs__The_Controversy.php Game Design,Programming There have been numerous posts on Gamasutra lately discussing various aspects of MMOs and how better AI can help. Coincidentally, this is the topic of my lecture at GDC Austin next week. As a sort of "coming attraction" I weigh in on these issues. http://www.gamasutra.com/blogs/DaveMark/20090906/2942/AI_and_MMOs__The_Controversy.php Sun, 06 Sep 2009 04:52:00 EDT And the Award for Best Artificial Intelligence goes to... - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20090528/1545/And_the_Award_for_Best_Artificial_Intelligence_goes_to.php Game Design,Programming Why is it the arguably single most important element of many interactive games isn't prominently rated, judged, or given awards? http://www.gamasutra.com/blogs/DaveMark/20090528/1545/And_the_Award_for_Best_Artificial_Intelligence_goes_to.php Thu, 28 May 2009 11:34:00 EDT Choices: Not Just For Players Any More! - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20090410/1028/Choices_Not_Just_For_Players_Any_More.php Game Design,Programming Providing non-linear, non-calculatable choices for players is all well and good. However, if we are going to achieve depth in gameplay we need to provide that same depth of choice to our AI NPCs as well. http://www.gamasutra.com/blogs/DaveMark/20090410/1028/Choices_Not_Just_For_Players_Any_More.php Fri, 10 Apr 2009 10:36:00 EDT Pre-GDC Ponderings on the AI Summit - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20090319/943/PreGDC_Ponderings_on_the_AI_Summit.php Programming Why the members of the AI Game Programmers Guild, presenters of the AI Summit at GDC, would be quite happy presenting to each other, even if no one else showed up to watch. http://www.gamasutra.com/blogs/DaveMark/20090319/943/PreGDC_Ponderings_on_the_AI_Summit.php Thu, 19 Mar 2009 03:44:00 EDT AI Lessons from Un-Balancing Scrabble - by Dave Mark http://www.gamasutra.com/blogs/DaveMark/20090318/935/AI_Lessons_from_UnBalancing_Scrabble.php Game Design,Programming By gradually changing the number of words with odd letters that are in the Scrabble dictionary, the scoring system gradually became unbalanced. This sort of math juggling is something that game designers and AI Programmers deal with all the time. http://www.gamasutra.com/blogs/DaveMark/20090318/935/AI_Lessons_from_UnBalancing_Scrabble.php Wed, 18 Mar 2009 03:05:00 EDT