Gamasutra - Blogs http://www.gamasutra.com/blogs/ Greg McClanahan's Blogs Fri, 10 Feb 2012 08:44:56 EST en-us scarless@think-services.com (Simon Carless) An Ode to War Metal Tyrant's Game Design - by Greg McClanahan http://www.gamasutra.com/blogs/GregMcClanahan/20120130/9333/An_Ode_to_War_Metal_Tyrants_Game_Design.php Game Design,Social/Online An in-depth look at several key design decisions made in War Metal: Tyrant, a free to play online CCG. http://www.gamasutra.com/blogs/GregMcClanahan/20120130/9333/An_Ode_to_War_Metal_Tyrants_Game_Design.php Mon, 30 Jan 2012 05:46:00 EST WoW in Decline and Blizzard in Denial - by Greg McClanahan http://www.gamasutra.com/blogs/GregMcClanahan/20110515/7634/WoW_in_Decline_and_Blizzard_in_Denial.php Game Design,Console/PC Critiquing Blizzard's official statement regarding World of Warcraft's subscriber loss, and offering some alternate solutions. http://www.gamasutra.com/blogs/GregMcClanahan/20110515/7634/WoW_in_Decline_and_Blizzard_in_Denial.php Sun, 15 May 2011 12:47:00 EDT Logic vs. Psychology in World of Warcraft's New Gear Advancement System - by Greg McClanahan http://www.gamasutra.com/blogs/GregMcClanahan/20110508/7579/Logic_vs_Psychology_in_World_of_Warcrafts_New_Gear_Advancement_System.php Game Design,Console/PC Can a streamlined and logical game mechanic in World of Warcraft turn out to be detrimental to the underlying psychological addiction factor? http://www.gamasutra.com/blogs/GregMcClanahan/20110508/7579/Logic_vs_Psychology_in_World_of_Warcrafts_New_Gear_Advancement_System.php Sun, 08 May 2011 01:50:00 EDT Achievement Design 101 - by Greg McClanahan http://www.gamasutra.com/blogs/GregMcClanahan/20091202/3709/Achievement_Design_101.php Game Design A guide about how to stop putting terrible achievements in games. http://www.gamasutra.com/blogs/GregMcClanahan/20091202/3709/Achievement_Design_101.php Wed, 02 Dec 2009 04:01:00 EST Fatal Flaws in Flash Game Design and Development - by Greg McClanahan http://www.gamasutra.com/blogs/GregMcClanahan/20090723/2561/Fatal_Flaws_in_Flash_Game_Design_and_Development.php Game Design Preparation notes from a talk I gave at this year's Casual Connect in Seattle regarding common mistakes made by new game developers. http://www.gamasutra.com/blogs/GregMcClanahan/20090723/2561/Fatal_Flaws_in_Flash_Game_Design_and_Development.php Thu, 23 Jul 2009 04:03:00 EDT Nitpicking Flash Gaming Summit - by Greg McClanahan http://www.gamasutra.com/blogs/GregMcClanahan/20090325/985/Nitpicking_Flash_Gaming_Summit.php Game Design The first-ever Flash Gaming Summit featured a lot of prominent members of the Flash community, but it ultimately left the audience with information that was incomplete and often downright misleading. http://www.gamasutra.com/blogs/GregMcClanahan/20090325/985/Nitpicking_Flash_Gaming_Summit.php Wed, 25 Mar 2009 05:02:00 EDT