Gamasutra - Blogs /blogs/ Aaron Isaksen's Blogs Fri, 04 Sep 2015 08:26:56 EDT en-us (Simon Carless) Piracy Tracking for In-App Purchases - by Aaron Isaksen Business/Marketing,Indie,Social/Online,Smartphone/Tablet We take a look at piracy in our Free-to-play iOS game Chip Chain, using analytics to figure out which users are most likely to be pirating our in-app purchases. The main techniques are comparing against daily sales receipts and time-to-purchase metrics. Thu, 13 Dec 2012 02:04:00 EST The Importance of Tracking by Country - by Aaron Isaksen Business/Marketing,Production,Indie,Social/Online,Smartphone/Tablet When tracking, each country acts very differently. It's essential that you track which country a user comes from, or else your data can easily be corrupted. We compare some results from China and the US for our recently launched iOS game Chip Chain. Wed, 28 Nov 2012 10:38:00 EST How We Selected our Mobile Analytics Package For 'Chip Chain' - by Aaron Isaksen Business/Marketing,Programming,Indie,Social/Online,Smartphone/Tablet Many companies provide mobile analytics. Our most important features were Low cost, Revenue tracking, Real time, post data collection analysis, and easy to view the data. We ended up using Flurry and our own custom tracker using Amazon SimpleDB. Mon, 19 Nov 2012 10:56:00 EST An Introduction to My Indie Free-to-play / In-app Purchase / Analytics Blog - by Aaron Isaksen Business/Marketing,Design,Indie,Social/Online,Smartphone/Tablet I decided to start a blog on Gamasutra to discuss what we are learning about in-app purchases, free to play games, and analytics, while we are doing it for Chip Chain. Hopefully we can help other indies who are thinking about IAP or free-to-play games. Tue, 13 Nov 2012 02:23:00 EST