Gamasutra - Blogs http://www.gamasutra.com/blogs/ Alexander Brandon's Blogs Fri, 07 Jun 2013 01:32:58 EDT en-us scarless@think-services.com (Simon Carless) Initium Squared: an interactive audio postmortem - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20130130/185777/Initium_Squared_an_interactive_audio_postmortem.php Console/PC,Design,Production,Audio Creating an interactive audio demo opens your eyes to the reality of just how hard it is to create an interesting game experience. This is how we created it using the Unity 3d engine. http://www.gamasutra.com/blogs/AlexanderBrandon/20130130/185777/Initium_Squared_an_interactive_audio_postmortem.php Wed, 30 Jan 2013 09:52:00 EST A practical analysis of simplicity and focus: Abuse - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20121002/178659/A_practical_analysis_of_simplicity_and_focus_Abuse.php Console/PC,Design The difference between modern games and 90s era PC games goes beyond polish and depth. There's a profound connection between complexity in all forms and the brain's ability to focus. I use "Abuse" as an example by Crack Dot Com. http://www.gamasutra.com/blogs/AlexanderBrandon/20121002/178659/A_practical_analysis_of_simplicity_and_focus_Abuse.php Tue, 02 Oct 2012 09:59:00 EDT Game Music Evolution - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20120607/171978/Game_Music_Evolution.php Game music has gone through many stages in the last 30 years. We're at a crossroads now. Do we stagnate, or evolve? Alexander Brandon explores the many elements that make up what is now a vast and respected industry, and what it took to get there. http://www.gamasutra.com/blogs/AlexanderBrandon/20120607/171978/Game_Music_Evolution.php Thu, 07 Jun 2012 01:20:00 EDT Audio Passes: Success Through Layering - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20120212/91057/Audio_Passes_Success_Through_Layering.php Audio Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game. http://www.gamasutra.com/blogs/AlexanderBrandon/20120212/91057/Audio_Passes_Success_Through_Layering.php Sun, 12 Feb 2012 10:38:00 EST Timely payment. Why not? - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20110804/89943/Timely_payment_Why_not.php Production When you buy something at retail, you pay for it before you leave the store, or you can be arrested. Rather funny that contractors can provide assets months before they are paid, or not even get paid at all. Let's analyze. http://www.gamasutra.com/blogs/AlexanderBrandon/20110804/89943/Timely_payment_Why_not.php Thu, 04 Aug 2011 10:30:00 EDT Voice Over For Producers: Just The Facts, Ma'am (Part 1) - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20110718/89847/Voice_Over_For_Producers_Just_The_Facts_Maam_Part_1.php Audio If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve. http://www.gamasutra.com/blogs/AlexanderBrandon/20110718/89847/Voice_Over_For_Producers_Just_The_Facts_Maam_Part_1.php Mon, 18 Jul 2011 11:18:00 EDT