Gamasutra - Blogs http://www.gamasutra.com/blogs/ Alexander Brandon's Blogs Fri, 31 Oct 2014 12:53:25 EDT en-us scarless@think-services.com (Simon Carless) Top Score: An Interview with Emily Reese - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20140226/211762/Top_Score_An_Interview_with_Emily_Reese.php Audio,Production Game music has developed a cult following over the years that has grown to include many subsets. Emily Reese stepped up and started an MPR program called "Top Score" all about game music, bringing this following more to the masses. http://www.gamasutra.com/blogs/AlexanderBrandon/20140226/211762/Top_Score_An_Interview_with_Emily_Reese.php Wed, 26 Feb 2014 02:13:00 EST An Interview with John Henderson - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20140205/210149/An_Interview_with_John_Henderson.php Business/Marketing,Production,Indie The Austin development community has a strong heart. The IGDA chapter is involved and dedicated. And its secretary, John Henderson, has done more in recent years to keep community alive than anyone in game dev. It's time to put him in the spotlight. http://www.gamasutra.com/blogs/AlexanderBrandon/20140205/210149/An_Interview_with_John_Henderson.php Wed, 05 Feb 2014 08:20:00 EST Moving beyond traditional surround sound - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20130819/198599/Moving_beyond_traditional_surround_sound.php There are many techniques used in surround, from panning and volume control across multiple channels to binaural synthesis. However there is new technology emerging, and this interview with Christian Schilling, Senior Audio Designer at Crytek, explores it http://www.gamasutra.com/blogs/AlexanderBrandon/20130819/198599/Moving_beyond_traditional_surround_sound.php Mon, 19 Aug 2013 01:21:00 EDT Initium Squared: an interactive audio postmortem - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20130130/185777/Initium_Squared_an_interactive_audio_postmortem.php Audio,Design,Production,Console/PC Creating an interactive audio demo opens your eyes to the reality of just how hard it is to create an interesting game experience. This is how we created it using the Unity 3d engine. http://www.gamasutra.com/blogs/AlexanderBrandon/20130130/185777/Initium_Squared_an_interactive_audio_postmortem.php Wed, 30 Jan 2013 09:52:00 EST A practical analysis of simplicity and focus: Abuse - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20121002/178659/A_practical_analysis_of_simplicity_and_focus_Abuse.php Design,Console/PC The difference between modern games and 90s era PC games goes beyond polish and depth. There's a profound connection between complexity in all forms and the brain's ability to focus. I use "Abuse" as an example by Crack Dot Com. http://www.gamasutra.com/blogs/AlexanderBrandon/20121002/178659/A_practical_analysis_of_simplicity_and_focus_Abuse.php Tue, 02 Oct 2012 09:59:00 EDT Game Music Evolution - by Alexander Brandon http://www.gamasutra.com/blogs/AlexanderBrandon/20120607/171978/Game_Music_Evolution.php Game music has gone through many stages in the last 30 years. We're at a crossroads now. Do we stagnate, or evolve? Alexander Brandon explores the many elements that make up what is now a vast and respected industry, and what it took to get there. http://www.gamasutra.com/blogs/AlexanderBrandon/20120607/171978/Game_Music_Evolution.php Thu, 07 Jun 2012 01:20:00 EDT