Gamasutra - Blogs /blogs/ Richard Hill-Whittall's Blogs Mon, 27 Apr 2015 03:10:02 EDT en-us scarless@think-services.com (Simon Carless) How much do indie PC devs make? - by Richard Hill-Whittall http://www.gamasutra.com/blogs/RichardHillWhittall/20150306/237901/How_much_do_indie_PC_devs_make.php Business/Marketing,Console/PC,Indie A look at the release and sales of “Life of Pixel” on PC, Mac and Linux over the past ten months. I was inspired by David Galindo’s blog post series to put together a full summary of how our game, Life of Pixel, has fared since launch. http://www.gamasutra.com/blogs/RichardHillWhittall/20150306/237901/How_much_do_indie_PC_devs_make.php Fri, 06 Mar 2015 07:16:00 EST Bundles – Approach with your Eyes Open - by Richard Hill-Whittall http://www.gamasutra.com/blogs/RichardHillWhittall/20141023/228442/Bundles__Approach_with_your_Eyes_Open.php Business/Marketing,Console/PC,Indie This post covers our recent experiences with a Groupees bundle, which included our game ‘Life of Pixel’. We made some mistakes, and wanted to share those so you can avoid doing the same! http://www.gamasutra.com/blogs/RichardHillWhittall/20141023/228442/Bundles__Approach_with_your_Eyes_Open.php Thu, 23 Oct 2014 01:35:00 EDT The Indoor Pub Games Sports World PlayStation®Vita Post-Mortem - by Richard Hill-Whittall http://www.gamasutra.com/blogs/RichardHillWhittall/20131231/207899/The_Indoor_Pub_Games_Sports_World_PlayStationVita_PostMortem.php Business/Marketing Our first Vita development experience has been an interesting one. Personally it has financially ruined me; so many months of development all funded by not taking any wages. http://www.gamasutra.com/blogs/RichardHillWhittall/20131231/207899/The_Indoor_Pub_Games_Sports_World_PlayStationVita_PostMortem.php Tue, 31 Dec 2013 12:16:00 EST Our PS Vita development experience - Latest - by Richard Hill-Whittall http://www.gamasutra.com/blogs/RichardHillWhittall/20130103/184299/Our_PS_Vita_development_experience__Latest.php Business/Marketing,Console/PC We have now reached a crossroads whereby we have developed our two titles, Pub Games and VTrax to a point, which is somewhere around Alpha. We are out of money now though, so the future is uncertain... http://www.gamasutra.com/blogs/RichardHillWhittall/20130103/184299/Our_PS_Vita_development_experience__Latest.php Thu, 03 Jan 2013 01:33:00 EST Experiences Developing For Playstation Mobile - by Richard Hill-Whittall http://www.gamasutra.com/blogs/RichardHillWhittall/20121215/183618/Experiences_Developing_For_Playstation_Mobile.php For the past 4 months we have been developing two titles for PlayStation Mobile – ‘Life of Pixel’ and ‘MegaBlast’... here are our experiences. http://www.gamasutra.com/blogs/RichardHillWhittall/20121215/183618/Experiences_Developing_For_Playstation_Mobile.php Sat, 15 Dec 2012 10:06:00 EST The Trials of an Indie Studio - by Richard Hill-Whittall http://www.gamasutra.com/blogs/RichardHillWhittall/20120712/174025/The_Trials_of_an_Indie_Studio.php Business/Marketing Running an Indie Studio, PR and TIGA. It has been a very interesting and busy few weeks recently with more ups and downs than a Rollercoaster. http://www.gamasutra.com/blogs/RichardHillWhittall/20120712/174025/The_Trials_of_an_Indie_Studio.php Thu, 12 Jul 2012 09:06:00 EDT