Gamasutra - Blogs /blogs/ Richard Hill-Whittall's Blogs Mon, 31 Aug 2015 04:52:58 EDT en-us (Simon Carless) How much do indie PC devs make? - by Richard Hill-Whittall Business/Marketing,Console/PC,Indie A look at the release and sales of “Life of Pixel” on PC, Mac and Linux over the past ten months. I was inspired by David Galindo’s blog post series to put together a full summary of how our game, Life of Pixel, has fared since launch. Fri, 06 Mar 2015 07:16:00 EST Bundles – Approach with your Eyes Open - by Richard Hill-Whittall Business/Marketing,Console/PC,Indie This post covers our recent experiences with a Groupees bundle, which included our game ‘Life of Pixel’. We made some mistakes, and wanted to share those so you can avoid doing the same! Thu, 23 Oct 2014 01:35:00 EDT The Indoor Pub Games Sports World PlayStation®Vita Post-Mortem - by Richard Hill-Whittall Business/Marketing Our first Vita development experience has been an interesting one. Personally it has financially ruined me; so many months of development all funded by not taking any wages. Tue, 31 Dec 2013 12:16:00 EST Our PS Vita development experience - Latest - by Richard Hill-Whittall Business/Marketing,Console/PC We have now reached a crossroads whereby we have developed our two titles, Pub Games and VTrax to a point, which is somewhere around Alpha. We are out of money now though, so the future is uncertain... Thu, 03 Jan 2013 01:33:00 EST Experiences Developing For Playstation Mobile - by Richard Hill-Whittall For the past 4 months we have been developing two titles for PlayStation Mobile – ‘Life of Pixel’ and ‘MegaBlast’... here are our experiences. Sat, 15 Dec 2012 10:06:00 EST The Trials of an Indie Studio - by Richard Hill-Whittall Business/Marketing Running an Indie Studio, PR and TIGA. It has been a very interesting and busy few weeks recently with more ups and downs than a Rollercoaster. Thu, 12 Jul 2012 09:06:00 EDT