Gamasutra - Blogs Richard Hill-Whittall's Blogs Mon, 20 Oct 2014 07:22:08 EDT en-us (Simon Carless) The Indoor Pub Games Sports World PlayStation®Vita Post-Mortem - by Richard Hill-Whittall Business/Marketing Our first Vita development experience has been an interesting one. Personally it has financially ruined me; so many months of development all funded by not taking any wages. Tue, 31 Dec 2013 12:16:00 EST Our PS Vita development experience - Latest - by Richard Hill-Whittall Business/Marketing,Console/PC We have now reached a crossroads whereby we have developed our two titles, Pub Games and VTrax to a point, which is somewhere around Alpha. We are out of money now though, so the future is uncertain... Thu, 03 Jan 2013 01:33:00 EST Experiences Developing For Playstation Mobile - by Richard Hill-Whittall For the past 4 months we have been developing two titles for PlayStation Mobile – ‘Life of Pixel’ and ‘MegaBlast’... here are our experiences. Sat, 15 Dec 2012 10:06:00 EST The Trials of an Indie Studio - by Richard Hill-Whittall Business/Marketing Running an Indie Studio, PR and TIGA. It has been a very interesting and busy few weeks recently with more ups and downs than a Rollercoaster. Thu, 12 Jul 2012 09:06:00 EDT Our Vita Development Experiences – Part Two - by Richard Hill-Whittall Business/Marketing,Console/PC We’d like to suggest relaxing IPA a little (or ideally removing it completely) and for Sony to encourage all type of game experiences from AAA through to bite-sized casual gaming experiences (PSVita specific Minis PLEASE!). Sun, 18 Mar 2012 10:08:00 EDT Nintendo & digital sales data secrecy - by Richard Hill-Whittall Business/Marketing,Console/PC Yesterday Nintendo got in touch to ask us to remove the figures for the WiiWare titles from the blog. Apparently they don't allow developers to publish the sales numbers of their self-published titles... Thu, 05 Jan 2012 01:31:00 EST