Gamasutra - Blogs http://www.gamasutra.com/blogs/ Craig Stern's Blogs Fri, 10 Feb 2012 07:29:37 EST en-us scarless@think-services.com (Simon Carless) Video Games Writing: Where We Are and What We Need - by Craig Stern http://www.gamasutra.com/blogs/CraigStern/20091205/3735/Video_Games_Writing_Where_We_Are_and_What_We_Need.php Game Design Video games writing isn't necessarily worse than writing in other media, and it's improved dramatically since the early days of gaming. But it can still be better. Here is what we need to make it happen. http://www.gamasutra.com/blogs/CraigStern/20091205/3735/Video_Games_Writing_Where_We_Are_and_What_We_Need.php Sat, 05 Dec 2009 11:06:00 EST All the Tedium, None of the Heart: Enough with Boasting "RPG Elements" - by Craig Stern http://www.gamasutra.com/blogs/CraigStern/20091104/3479/All_the_Tedium_None_of_the_Heart_Enough_with_Boasting_quotRPG_Elementsquot.php Game Design Game makers should stop describing their non-RPG games as having RPG elements--the phrase has come to stand for some of the least interesting aspects of the RPG experience, and tends to cheapen the genre. http://www.gamasutra.com/blogs/CraigStern/20091104/3479/All_the_Tedium_None_of_the_Heart_Enough_with_Boasting_quotRPG_Elementsquot.php Wed, 04 Nov 2009 10:48:00 EST Screenshots and Promises: The Obessession With Aesthetics in the Indie Scene - by Craig Stern http://www.gamasutra.com/blogs/CraigStern/20090929/3202/Screenshots_and_Promises_The_Obessession_With_Aesthetics_in_the_Indie_Scene.php Game Design The indie games scene is just as obsessed with aesthetics as the mainstream industry is with production values. Either way, it's shallow and it hurts game developers. http://www.gamasutra.com/blogs/CraigStern/20090929/3202/Screenshots_and_Promises_The_Obessession_With_Aesthetics_in_the_Indie_Scene.php Tue, 29 Sep 2009 02:05:00 EDT The Tim Langdell Debacle and the IGDA - by Craig Stern http://www.gamasutra.com/blogs/CraigStern/20090601/1628/The_Tim_Langdell_Debacle_and_the_IGDA.php It matters that Tim Langdell is currently a member of the IGDA board, even if his eyebrow-raising lawsuit against small developer Mobigames occurred before his ascending to the position. Here's why. http://www.gamasutra.com/blogs/CraigStern/20090601/1628/The_Tim_Langdell_Debacle_and_the_IGDA.php Mon, 01 Jun 2009 09:19:00 EDT Why It Matters Whether Games Are Art - by Craig Stern http://www.gamasutra.com/blogs/CraigStern/20090424/1245/Why_It_Matters_Whether_Games_Are_Art.php Game Design A response to Christian Nutt's opinion piece of 4/24/2009. http://www.gamasutra.com/blogs/CraigStern/20090424/1245/Why_It_Matters_Whether_Games_Are_Art.php Fri, 24 Apr 2009 10:47:00 EDT The Problem With Choices - by Craig Stern http://www.gamasutra.com/blogs/CraigStern/20090412/1137/The_Problem_With_Choices.php Game Design A response to James Portnow's opinion piece of 4/10/2009. http://www.gamasutra.com/blogs/CraigStern/20090412/1137/The_Problem_With_Choices.php Sun, 12 Apr 2009 09:51:00 EDT