Gamasutra - Blogs http://www.gamasutra.com/blogs/ Ben Serviss's Blogs Thu, 06 Jun 2013 01:46:14 EDT en-us scarless@think-services.com (Simon Carless) Cracking the Touchscreen Code - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130606/193728/Cracking_the_Touchscreen_Code.php Design,Business/Marketing,Smartphone/Tablet,Indie If touchscreen devices are the future, are game controllers holding us back? http://www.gamasutra.com/blogs/BenServiss/20130606/193728/Cracking_the_Touchscreen_Code.php Thu, 06 Jun 2013 09:15:00 EDT Why Aren’t There Games About [Blank]? - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130530/193263/Why_Arent_There_Games_About_Blank.php Indie,Design What do you do when no game addresses a topic you're passionate about? Simple: make it yourself. http://www.gamasutra.com/blogs/BenServiss/20130530/193263/Why_Arent_There_Games_About_Blank.php Thu, 30 May 2013 09:10:00 EDT Letting the Player Find the Fun - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130523/192845/Letting_the_Player_Find_the_Fun.php Design,Console/PC,Indie Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. http://www.gamasutra.com/blogs/BenServiss/20130523/192845/Letting_the_Player_Find_the_Fun.php Thu, 23 May 2013 09:15:00 EDT Maximizing Your Side Project Success - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130516/192317/Maximizing_Your_Side_Project_Success.php Production,Design Stuck under a mountain of side projects? Manage your time and increase your successes with these key questions. http://www.gamasutra.com/blogs/BenServiss/20130516/192317/Maximizing_Your_Side_Project_Success.php Thu, 16 May 2013 11:11:00 EDT The Importance of Making Players Feel Important - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130509/191979/The_Importance_of_Making_Players_Feel_Important.php Smartphone/Tablet,Social/Online,Indie,Console/PC,Design How do you make your players feel important? These three tips could mean the difference between a bad review and a lifelong fan. http://www.gamasutra.com/blogs/BenServiss/20130509/191979/The_Importance_of_Making_Players_Feel_Important.php Thu, 09 May 2013 09:15:00 EDT The Problem with Game Reviews (And Why Games Are Like Restaurants) - by Ben Serviss http://www.gamasutra.com/blogs/BenServiss/20130502/191616/The_Problem_with_Game_Reviews_And_Why_Games_Are_Like_Restaurants.php Console/PC,Indie,Design,Social/Online,Smartphone/Tablet Do numerical rankings really make sense for games? Looking to restaurant reviews can shed some light. http://www.gamasutra.com/blogs/BenServiss/20130502/191616/The_Problem_with_Game_Reviews_And_Why_Games_Are_Like_Restaurants.php Thu, 02 May 2013 09:15:00 EDT