Gamasutra - Blogs http://www.gamasutra.com/blogs/ Colm McAndrews's Blogs Fri, 10 Feb 2012 06:53:24 EST en-us scarless@think-services.com (Simon Carless) Syndicate, Interaction and Time. - by Colm McAndrews http://www.gamasutra.com/blogs/ColmMcAndrews/20110915/8450/Syndicate_Interaction_and_Time.php A reply on Starbreeze's game director Neil McEwan's defence of their upcoming new Syndicate(themed) game http://www.gamasutra.com/blogs/ColmMcAndrews/20110915/8450/Syndicate_Interaction_and_Time.php Thu, 15 Sep 2011 05:46:00 EDT Gameplay-story. The new Alliance. Yet another blog about it. - by Colm McAndrews http://www.gamasutra.com/blogs/ColmMcAndrews/20110417/7448/Gameplaystory_The_new_Alliance_Yet_another_blog_about_it.php Nobody actually wants to solve this division. There IS a conflict, deal with it, you can't do anything. We aren't strong enough to bring peace. You either play a game or you follow a story. Pitfall and The Godfather don't mix. http://www.gamasutra.com/blogs/ColmMcAndrews/20110417/7448/Gameplaystory_The_new_Alliance_Yet_another_blog_about_it.php Sun, 17 Apr 2011 04:10:00 EDT Defocusing puzzle adventures and Jane Jensen's Gray Matter - by Colm McAndrews http://www.gamasutra.com/blogs/ColmMcAndrews/20110219/7039/Defocusing_puzzle_adventures_and_Jane_Jensens_Gray_Matter.php What a heavy heritage recent adventures have to take on, that of Lucasfilm cult games. But someone didn't agree with that scheme, back then. http://www.gamasutra.com/blogs/ColmMcAndrews/20110219/7039/Defocusing_puzzle_adventures_and_Jane_Jensens_Gray_Matter.php Sat, 19 Feb 2011 09:34:00 EST Quests and MMO's: paradox city - by Colm McAndrews http://www.gamasutra.com/blogs/ColmMcAndrews/20110212/6993/Quests_and_MMOs_paradox_city.php Why do online games have begin-end story quests? http://www.gamasutra.com/blogs/ColmMcAndrews/20110212/6993/Quests_and_MMOs_paradox_city.php Sat, 12 Feb 2011 05:03:00 EST MMO's: the difference between inspiration and recycling. - by Colm McAndrews http://www.gamasutra.com/blogs/ColmMcAndrews/20100821/5773/MMOs_the_difference_between_inspiration_and_recycling.php Players are divided in a dramatic way when it comes to MMO's. Some hate clones, others don't understand what they hate, and others simply love more of the same. Let's try to mason a bridge between them. http://www.gamasutra.com/blogs/ColmMcAndrews/20100821/5773/MMOs_the_difference_between_inspiration_and_recycling.php Sat, 21 Aug 2010 08:04:00 EDT Interaction: the trial of Choices & Consequences. - by Colm McAndrews http://www.gamasutra.com/blogs/ColmMcAndrews/20100726/5634/Interaction_the_trial_of_Choices__Consequences.php I'm going to pass this essential element of videogames under the inquisitorial eye of interaction, this great arbiter. http://www.gamasutra.com/blogs/ColmMcAndrews/20100726/5634/Interaction_the_trial_of_Choices__Consequences.php Mon, 26 Jul 2010 08:32:00 EDT