Gamasutra - Blogs David Amador's Blogs Fri, 29 Aug 2014 10:02:47 EDT en-us (Simon Carless) Gamedev is like a house of cards - by David Amador Design,Programming,Production,Console/PC,Indie,Smartphone/Tablet It all starts so pretty isn't it? A clean project, a quick prototype, it works! It's beautiful. Tue, 31 Jul 2012 04:45:00 EDT New game, Dary's Legend - by David Amador Production,Console/PC,Indie I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months. Fri, 16 Mar 2012 07:14:00 EDT Some thoughts about indie dev - by David Amador Business/Marketing,Design,Indie It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not. Thu, 23 Feb 2012 06:10:00 EST So what have I learned after eight months on the App Store? - by David Amador Business/Marketing,Console/PC,Smartphone/Tablet Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever. Fri, 24 Jun 2011 07:01:00 EDT Indie Summer Pack - Is it possible for other Indie Game Bundles to have some success? - by David Amador Business/Marketing,Indie Is it possible for other non "Humble Bundle" packs to have some success? Or are the rest of them bounded to fail? Sun, 05 Jun 2011 07:01:00 EDT Indie and a day job - making it work - by David Amador Programming,Indie A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that. Fri, 13 May 2011 03:47:00 EDT