Gamasutra - Blogs http://www.gamasutra.com/blogs/ Adam Saltsman's Blogs Sun, 22 Nov 2009 09:36:27 EST en-us scarless@think-services.com (Simon Carless) Bytes: I Am Jack's Catastrophic Hard Drive Failure. - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20090801/2649/Bytes_I_Am_Jacks_Catastrophic_Hard_Drive_Failure.php Production A postmortem analysis of my bricked hard drive, and what I was forced to learn about backup and recovery planning for small businesses. Includes a simple plan for creating a very simple, powerful backup plan for under $500. http://www.gamasutra.com/blogs/AdamSaltsman/20090801/2649/Bytes_I_Am_Jacks_Catastrophic_Hard_Drive_Failure.php Sat, 01 Aug 2009 09:31:00 EDT Pixel Art Freelance: Best Practices & Guidelines - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20090724/2571/Pixel_Art_Freelance_Best_Practices__Guidelines.php Production An overview of the vagaries, details and pitfalls of both working as and hiring a freelance pixel artist. http://www.gamasutra.com/blogs/AdamSaltsman/20090724/2571/Pixel_Art_Freelance_Best_Practices__Guidelines.php Fri, 24 Jul 2009 07:38:00 EDT Sexy Tiles: Sidescrollers - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20090716/2403/Sexy_Tiles_Sidescrollers.php Visual Art A two-part look at some of the fundamentals of drawing 2D game environments. In part one we examine a screenshot from Metroid Fusion that does almost everything right, and then check out some other sexy sidescroller graphics. http://www.gamasutra.com/blogs/AdamSaltsman/20090716/2403/Sexy_Tiles_Sidescrollers.php Thu, 16 Jul 2009 03:40:00 EDT Bytes: Tim Langdell, at it again! - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20090711/2371/Bytes_Tim_Langdell_at_it_again.php Unsatisfied with the mediocre press coverage of his recent attacks against Mobigames, Tim is back for more - this time registering a trademark for the name of a two year old game that just got a publish date! http://www.gamasutra.com/blogs/AdamSaltsman/20090711/2371/Bytes_Tim_Langdell_at_it_again.php Sat, 11 Jul 2009 08:28:00 EDT Bytes: Holistic Design - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20090709/2332/Bytes_Holistic_Design.php Game Design Reviews and development teams tend to be split up into sound, graphics, technology, writing, etc. Lately it's become more and more obvious that this compartmentalization is both artificial and hazardous. http://www.gamasutra.com/blogs/AdamSaltsman/20090709/2332/Bytes_Holistic_Design.php Thu, 09 Jul 2009 10:16:00 EDT Principles of Inspiring Creative Play - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20090708/2303/Principles_of_Inspiring_Creative_Play.php Game Design After finishing FATHOM I made some notes about things I should have done, but didn't. Since these same topics have come up a lot in conversations with other designer friends lately, I thought I'd EXPERT BLOG them. http://www.gamasutra.com/blogs/AdamSaltsman/20090708/2303/Principles_of_Inspiring_Creative_Play.php Wed, 08 Jul 2009 01:32:00 EDT