Gamasutra - Blogs http://www.gamasutra.com/blogs/ Thomas Grip's Blogs Thu, 06 Jun 2013 05:54:52 EDT en-us scarless@think-services.com (Simon Carless) Nailing down storytelling terminology - by Thomas Grip http://www.gamasutra.com/blogs/ThomasGrip/20130528/193131/Nailing_down_storytelling_terminology.php Design The current usage of words such as narrative, story and immersion in game design is quite messy. This blog post is an attempt at making the terms and definitions clearer and making communication about interactive storytelling easier and more useful. http://www.gamasutra.com/blogs/ThomasGrip/20130528/193131/Nailing_down_storytelling_terminology.php Tue, 28 May 2013 08:13:00 EDT Thoughts on Slender: The Arrival - by Thomas Grip http://www.gamasutra.com/blogs/ThomasGrip/20130513/192169/Thoughts_on_Slender_The_Arrival.php Design Critique on the great and not so great things about Slender: The Arrival. http://www.gamasutra.com/blogs/ThomasGrip/20130513/192169/Thoughts_on_Slender_The_Arrival.php Mon, 13 May 2013 03:09:00 EDT Amnesia - Two Years Later - by Thomas Grip http://www.gamasutra.com/blogs/ThomasGrip/20120912/177527/Amnesia__Two_Years_Later.php Indie,Production It has now passed two years since Frictional Games released of Amnesia: The Dark Descent. This post will go through some thoughts on sales, piracy, modding and the future of the company. http://www.gamasutra.com/blogs/ThomasGrip/20120912/177527/Amnesia__Two_Years_Later.php Wed, 12 Sep 2012 06:30:00 EDT Amnesia: The Dark Descent: Birth of a Monster - Part 2. - by Thomas Grip http://www.gamasutra.com/blogs/ThomasGrip/20110318/89194/Amnesia_The_Dark_Descent_Birth_of_a_Monster__Part_2.php Art Second and final part of a post that outlines how one of the enemy creatures for Amnesia: The Dark Descent was created. http://www.gamasutra.com/blogs/ThomasGrip/20110318/89194/Amnesia_The_Dark_Descent_Birth_of_a_Monster__Part_2.php Fri, 18 Mar 2011 11:48:00 EDT Amnesia: The Dark Descent: Birth of a Monster - Part 1. - by Thomas Grip http://www.gamasutra.com/blogs/ThomasGrip/20110317/89186/Amnesia_The_Dark_Descent_Birth_of_a_Monster__Part_1.php Art This is the first part of two that outlines how one of the enemy creatures for Amnesia: The Dark Descent was created. http://www.gamasutra.com/blogs/ThomasGrip/20110317/89186/Amnesia_The_Dark_Descent_Birth_of_a_Monster__Part_1.php Thu, 17 Mar 2011 12:08:00 EDT Why Trial and Error will Doom Games - by Thomas Grip http://www.gamasutra.com/blogs/ThomasGrip/20100412/87102/Why_Trial_and_Error_will_Doom_Games.php Design It seems to be believed that trial and error mechanics are needed in order to add drama, tension and make the player's actions count.I think this position is wrong and extremely hurtful. In this post I will explain why. http://www.gamasutra.com/blogs/ThomasGrip/20100412/87102/Why_Trial_and_Error_will_Doom_Games.php Mon, 12 Apr 2010 04:48:00 EDT