Gamasutra - Blogs http://www.gamasutra.com/blogs/ Christopher Enderle's Blogs Fri, 07 Jun 2013 03:16:35 EDT en-us scarless@think-services.com (Simon Carless) The Melancholy of Bayonetta - by Christopher Enderle http://www.gamasutra.com/blogs/ChristopherEnderle/20110628/89293/The_Melancholy_of_Bayonetta.php Design,Console/PC I finally got around to playing through Bayonetta, but beneath its glamorous veneer, I found its gameplay dated. With Platinum Games' pedigree, why did Bayonetta ring hollow? http://www.gamasutra.com/blogs/ChristopherEnderle/20110628/89293/The_Melancholy_of_Bayonetta.php Tue, 28 Jun 2011 09:20:00 EDT The End of Linearity? A Review of The Path - by Christopher Enderle http://www.gamasutra.com/blogs/ChristopherEnderle/20110407/89289/The_End_of_Linearity_A_Review_of_The_Path.php Design Playing through The Path, I began to wonder what it was that was so enthralling about it. Despite blindly running off into the woods, I never once felt lost. http://www.gamasutra.com/blogs/ChristopherEnderle/20110407/89289/The_End_of_Linearity_A_Review_of_The_Path.php Thu, 07 Apr 2011 10:20:00 EDT The Future Of Our Virtual Workspace - by Christopher Enderle http://www.gamasutra.com/blogs/ChristopherEnderle/20110215/88973/The_Future_Of_Our_Virtual_Workspace.php Production Ommwriter opens a window to what is possible when virtual reality is seamlessly meshed with productivity technology. http://www.gamasutra.com/blogs/ChristopherEnderle/20110215/88973/The_Future_Of_Our_Virtual_Workspace.php Tue, 15 Feb 2011 02:05:00 EST A Tale of Two Demos - by Christopher Enderle http://www.gamasutra.com/blogs/ChristopherEnderle/20101021/88298/A_Tale_of_Two_Demos.php Design It's been a while since I've seen such blatantly bad design, but with Force Unleashed II I'm now twice bitten. Take a note from Vanquish, LucasArts, on how to properly kill the people playing your games. http://www.gamasutra.com/blogs/ChristopherEnderle/20101021/88298/A_Tale_of_Two_Demos.php Thu, 21 Oct 2010 09:26:00 EDT Let Me Steady That For You - by Christopher Enderle http://www.gamasutra.com/blogs/ChristopherEnderle/20100215/86660/Let_Me_Steady_That_For_You.php Design Auto aim in shooters. A helpful tool that does not seem to be used nearly enough. What are it's best uses and implementations given the input controls we have to work with? http://www.gamasutra.com/blogs/ChristopherEnderle/20100215/86660/Let_Me_Steady_That_For_You.php Mon, 15 Feb 2010 08:27:00 EST A Balanced Battle System - by Christopher Enderle http://www.gamasutra.com/blogs/ChristopherEnderle/20091109/85876/A_Balanced_Battle_System.php Design The condition: Certain moves are more powerful than others. The problem: The player will try to use these more powerful moves even in detrimental situation. The solution: Make no single move more powerful than others. http://www.gamasutra.com/blogs/ChristopherEnderle/20091109/85876/A_Balanced_Battle_System.php Mon, 09 Nov 2009 06:05:00 EST