Gamasutra - Blogs http://www.gamasutra.com/blogs/ Lewis Pulsipher's Blogs Fri, 10 Feb 2012 08:45:13 EST en-us scarless@think-services.com (Simon Carless) What do we mean by "elegance" in games? - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20120129/9325/What_do_we_mean_by_quotelegancequot_in_games.php Game Design When someone says a game or part of a game design is "elegant", what do they mean? I'm not sure, so I've done a bit of investigating. http://www.gamasutra.com/blogs/LewisPulsipher/20120129/9325/What_do_we_mean_by_quotelegancequot_in_games.php Sun, 29 Jan 2012 08:04:00 EST Depth versus Variety: a Fundamental Change in Game Playing in the Past 30-40 Years - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20120122/9276/Depth_versus_Variety_a_Fundamental_Change_in_Game_Playing_in_the_Past_3040_Years.php 30-40 years ago many hobby game players looked for gameplay depth (and occasionally narrative depth) in their games. Now most game players don’t look for gameplay depth but look instead for variety, which is quite a different thing. http://www.gamasutra.com/blogs/LewisPulsipher/20120122/9276/Depth_versus_Variety_a_Fundamental_Change_in_Game_Playing_in_the_Past_3040_Years.php Sun, 22 Jan 2012 09:28:00 EST Six words about stories in games - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20120114/9238/Six_words_about_stories_in_games.php According to a recent tweetdeck, a trending:worldwide topics on twitter was 6 word stories. I've asked people to say 6 words about game design, programming, wargames, and casual games. This time let's hear six words about stories in games. http://www.gamasutra.com/blogs/LewisPulsipher/20120114/9238/Six_words_about_stories_in_games.php Sat, 14 Jan 2012 05:29:00 EST Game descriptions, rules, and mechanics: what are the differences and similarities? - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20120109/9204/Game_descriptions_rules_and_mechanics_what_are_the_differences_and_similarities.php A video game design student was told to describe mechanics for a game, and his instructor told him he’d written rules instead. The rules for a tabletop game detail the mechanics of the game, so what is the difference between rules and mechanics? http://www.gamasutra.com/blogs/LewisPulsipher/20120109/9204/Game_descriptions_rules_and_mechanics_what_are_the_differences_and_similarities.php Mon, 09 Jan 2012 08:35:00 EST What is Depth in Games? - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20111219/9125/What_is_Depth_in_Games.php What is “depth” in games? It’s another of those “everyone knows what it means but does not define it”. I'm not defining it yet, I'm asking readers to help define it. http://www.gamasutra.com/blogs/LewisPulsipher/20111219/9125/What_is_Depth_in_Games.php Mon, 19 Dec 2011 10:18:00 EST Six Words About Casual Games - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20111214/9112/Six_Words_About_Casual_Games.php Can you say in 6 words what makes casual games interesting--or not? http://www.gamasutra.com/blogs/LewisPulsipher/20111214/9112/Six_Words_About_Casual_Games.php Wed, 14 Dec 2011 02:10:00 EST