Gamasutra - Blogs http://www.gamasutra.com/blogs/ Tim Harris's Blogs Fri, 07 Jun 2013 12:34:01 EDT en-us scarless@think-services.com (Simon Carless) Making Action Game Minions Interesting, Part 1: The Art - by Tim Harris http://www.gamasutra.com/blogs/TimHarris/20130502/191634/Making_Action_Game_Minions_Interesting_Part_1_The_Art.php Smartphone/Tablet,Art Minion characters are often the most numerous in an action game. To keep them from becoming monotonous, there are a number of methods to inject character, variety and excitement. We examine a few of these methods for one of our favorite new characters. http://www.gamasutra.com/blogs/TimHarris/20130502/191634/Making_Action_Game_Minions_Interesting_Part_1_The_Art.php Thu, 02 May 2013 01:43:00 EDT How an enemy gets made: Art from concept to final model - by Tim Harris http://www.gamasutra.com/blogs/TimHarris/20130416/190610/How_an_enemy_gets_made_Art_from_concept_to_final_model.php Smartphone/Tablet,Art Industrial Toys' Tim Harris breaks down the visual evolution of one of the enemy characters from the upcoming mobile shooter, Morning Star. http://www.gamasutra.com/blogs/TimHarris/20130416/190610/How_an_enemy_gets_made_Art_from_concept_to_final_model.php Tue, 16 Apr 2013 04:40:00 EDT