Gamasutra - Blogs http://www.gamasutra.com/blogs/ Martin Nerurkar's Blogs Fri, 10 Feb 2012 08:43:22 EST en-us scarless@think-services.com (Simon Carless) The Hitman And Individual AI Personalities - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20111019/8689/The_Hitman_And_Individual_AI_Personalities.php Game Design Musings on different AI "personalities" and reactions inspired by the Hitman Absolution gameplay video. http://www.gamasutra.com/blogs/MartinNerurkar/20111019/8689/The_Hitman_And_Individual_AI_Personalities.php Wed, 19 Oct 2011 07:12:00 EDT MMOs are Knitting Clubs - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20110611/7768/MMOs_are_Knitting_Clubs.php Game Design,Social/Online A brief theory about another purpose of grinding in MMOs beyond stretching the game experience: Creating a mental space that facilitates socialization. http://www.gamasutra.com/blogs/MartinNerurkar/20110611/7768/MMOs_are_Knitting_Clubs.php Sat, 11 Jun 2011 03:50:00 EDT Meaningful Narrative Decisions in MMOs - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20101102/6338/Meaningful_Narrative_Decisions_in_MMOs.php Game Design In this brief collection of thoughts I propose that MMOs have the unique potential to bring truly meaningful decisions back into video game narratives. http://www.gamasutra.com/blogs/MartinNerurkar/20101102/6338/Meaningful_Narrative_Decisions_in_MMOs.php Tue, 02 Nov 2010 03:22:00 EDT GDC Day 1 Review - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20100310/4632/GDC_Day_1_Review.php Game Design So, the official part of Day 1 is over. I’ve spent most of the day listening to the various lectures of the Social and Online Games Summit. Roughly half of them have been very good and interesting, the other half was so-so. http://www.gamasutra.com/blogs/MartinNerurkar/20100310/4632/GDC_Day_1_Review.php Wed, 10 Mar 2010 09:54:00 EST Flash Game: Small Worlds - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20091118/3589/Flash_Game_Small_Worlds.php Game Design Presenting an intresting little flash game that has a special way to deal with it's game space. http://www.gamasutra.com/blogs/MartinNerurkar/20091118/3589/Flash_Game_Small_Worlds.php Wed, 18 Nov 2009 02:58:00 EST The Three Qualities of Level Design - by Martin Nerurkar http://www.gamasutra.com/blogs/MartinNerurkar/20090913/3016/The_Three_Qualities_of_Level_Design.php Game Design My attempt at applying an ancient theory of Architecture to the discipline of Level Design. http://www.gamasutra.com/blogs/MartinNerurkar/20090913/3016/The_Three_Qualities_of_Level_Design.php Sun, 13 Sep 2009 05:27:00 EDT