Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Tue, 31 Mar 2015 02:09:36 EDT en-us scarless@think-services.com (Simon Carless) The Balance of Meta-game Design Featuring Age of Empires - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150327/239908/The_Balance_of_Metagame_Design_Featuring_Age_of_Empires.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Age of Empires for the last few games became one of the first strategy series to have Meta-game design and today's post examines the differing philosophies and challenges of adding this model to your game. http://www.gamasutra.com/blogs/JoshBycer/20150327/239908/The_Balance_of_Metagame_Design_Featuring_Age_of_Empires.php Fri, 27 Mar 2015 03:39:00 EDT UI Strategy Game Design Dos and Don'ts - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150324/239608/UI_Strategy_Game_Design_Dos_and_Donts.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Today's post returns to the strategy genre to discuss the importance of a good UI and some elements that designers need to pay attention to. http://www.gamasutra.com/blogs/JoshBycer/20150324/239608/UI_Strategy_Game_Design_Dos_and_Donts.php Tue, 24 Mar 2015 02:30:00 EDT Pricing Stories or Debating Narrative Game Content - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150318/238893/Pricing_Stories_or_Debating_Narrative_Game_Content.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post is all about the debate of putting value on narrative focused games and the challenges that come from old school gamers such as myself. http://www.gamasutra.com/blogs/JoshBycer/20150318/238893/Pricing_Stories_or_Debating_Narrative_Game_Content.php Wed, 18 Mar 2015 01:54:00 EDT Defining the Perfect Storm of Game Development - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150309/238339/Defining_the_Perfect_Storm_of_Game_Development.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at the changing landscape of making and selling games and perhaps some sobering things that anyone interested in game design and the industry needs to understand. http://www.gamasutra.com/blogs/JoshBycer/20150309/238339/Defining_the_Perfect_Storm_of_Game_Development.php Mon, 09 Mar 2015 06:25:00 EDT Debating Old School Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150225/237239/Debating_Old_School_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The term "old school" has become a very popular marketing tactic for older gamers looking for a challenge again but today's post asks a simple question -- Is old school design really all that better? http://www.gamasutra.com/blogs/JoshBycer/20150225/237239/Debating_Old_School_Design.php Wed, 25 Feb 2015 01:15:00 EST Loud vs.Quiet Visual Art Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150217/236691/Loud_vsQuiet_Visual_Art_Design.php Design,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet As graphical fidelity continues to improve so is the temptation for having ultra realistic graphics. For today's post, I'm going to talk about two competing aesthetic designs and what it means for game developers. http://www.gamasutra.com/blogs/JoshBycer/20150217/236691/Loud_vsQuiet_Visual_Art_Design.php Tue, 17 Feb 2015 06:52:00 EST