Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Sun, 01 Mar 2015 10:33:41 EST en-us scarless@think-services.com (Simon Carless) Debating Old School Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150225/237239/Debating_Old_School_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The term "old school" has become a very popular marketing tactic for older gamers looking for a challenge again but today's post asks a simple question -- Is old school design really all that better? http://www.gamasutra.com/blogs/JoshBycer/20150225/237239/Debating_Old_School_Design.php Wed, 25 Feb 2015 01:15:00 EST Loud vs.Quiet Visual Art Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150217/236691/Loud_vsQuiet_Visual_Art_Design.php Design,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet As graphical fidelity continues to improve so is the temptation for having ultra realistic graphics. For today's post, I'm going to talk about two competing aesthetic designs and what it means for game developers. http://www.gamasutra.com/blogs/JoshBycer/20150217/236691/Loud_vsQuiet_Visual_Art_Design.php Tue, 17 Feb 2015 06:52:00 EST Sustainable Game Design and the Casual Games Market Bust - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150213/236394/Sustainable_Game_Design_and_the_Casual_Games_Market_Bust.php Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The Casual Games Market has had a lot of problems lately and today's post highlights the fact that the current implementation is simply not sustainable for long term growth. http://www.gamasutra.com/blogs/JoshBycer/20150213/236394/Sustainable_Game_Design_and_the_Casual_Games_Market_Bust.php Fri, 13 Feb 2015 02:14:00 EST Examining Mechanical Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150210/236044/Examining_Mechanical_Game_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at what I've dubbed mechanical game design -- where designers create a one-off experience akin to the days of Dragon's Lair. http://www.gamasutra.com/blogs/JoshBycer/20150210/236044/Examining_Mechanical_Game_Design.php Tue, 10 Feb 2015 12:54:00 EST "Living Games" or an Alternative to Early Access - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150203/235573/quotLiving_Gamesquot_or_an_Alternative_to_Early_Access.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet One of the big problems with Early Access as a model is the lack of standards when it comes to quality. For today's post, we're going to look at a possible alternative for developers in it for the long haul. http://www.gamasutra.com/blogs/JoshBycer/20150203/235573/quotLiving_Gamesquot_or_an_Alternative_to_Early_Access.php Tue, 03 Feb 2015 01:50:00 EST Steam’s Monopoly and the Uphill Battle for Competition - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150129/235255/Steams_Monopoly_and_the_Uphill_Battle_for_Competition.php Business/Marketing,Design,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post examines the challenges of finding another company capable of competing with Steam and despite so many people hoping for a competitor, Steam is going to remain #1 for a very long time. http://www.gamasutra.com/blogs/JoshBycer/20150129/235255/Steams_Monopoly_and_the_Uphill_Battle_for_Competition.php Thu, 29 Jan 2015 02:06:00 EST