Gamasutra - Blogs http://www.gamasutra.com/blogs/ Josh Bycer's Blogs Wed, 17 Sep 2014 03:34:00 EDT en-us scarless@think-services.com (Simon Carless) Rewarding Difficulty in Game Design: Intrinsic vs. Extrinsic - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140909/225259/Rewarding_Difficulty_in_Game_Design_Intrinsic_vs_Extrinsic.php Design,Console/PC,Indie,Social/Online Rewarding someone through playing comes in two types: Intrinsic and Extrinsic which require unique considerations and design. Today's post examines these methods using the updates to Diablo 3 and Payday 2 as examples. http://www.gamasutra.com/blogs/JoshBycer/20140909/225259/Rewarding_Difficulty_in_Game_Design_Intrinsic_vs_Extrinsic.php Tue, 09 Sep 2014 03:35:00 EDT Understanding High and Low Level Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140905/224926/Understanding_High_and_Low_Level_Game_Design.php Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Understanding Game Design requires both an abstract and literal thought process and today's post examines these two and how you can use them when trying to create a game. http://www.gamasutra.com/blogs/JoshBycer/20140905/224926/Understanding_High_and_Low_Level_Game_Design.php Fri, 05 Sep 2014 01:22:00 EDT Mobile vs. PC and Microtransaction Psychology - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140826/224178/Mobile_vs_PC_and_Microtransaction_Psychology.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform. http://www.gamasutra.com/blogs/JoshBycer/20140826/224178/Mobile_vs_PC_and_Microtransaction_Psychology.php Tue, 26 Aug 2014 03:13:00 EDT Tutorial Design for Multi-System Games - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140821/223942/Tutorial_Design_for_MultiSystem_Games.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Creating a good tutorial can mean the difference of getting new fans and scaring them off. Today's post examines the difficulty of making a good tutorial and some suggestions for complex titles. http://www.gamasutra.com/blogs/JoshBycer/20140821/223942/Tutorial_Design_for_MultiSystem_Games.php Thu, 21 Aug 2014 10:04:00 EDT How Control Schemes Standardized Gameplay - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140815/223542/How_Control_Schemes_Standardized_Gameplay.php Business/Marketing,Design,Production,Console/PC,Indie An underrated importance of video games becoming mainstream was the standardization of control design and today's post examines how this came to be with some lessons for new designers. http://www.gamasutra.com/blogs/JoshBycer/20140815/223542/How_Control_Schemes_Standardized_Gameplay.php Fri, 15 Aug 2014 04:36:00 EDT Making Morale Microtransactions - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140812/223218/Making_Morale_Microtransactions.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online Creating a F2P game that doesn't rub people the wrong way can be difficult and part of that is understanding what kind of microtransaction options are available to you as a designer. http://www.gamasutra.com/blogs/JoshBycer/20140812/223218/Making_Morale_Microtransactions.php Tue, 12 Aug 2014 03:32:00 EDT