Gamasutra - Blogs Josh Bycer's Blogs Fri, 28 Nov 2014 12:02:10 EST en-us (Simon Carless) The Perception of Characters and their Impact on Narrative - by Josh Bycer Business/Marketing,Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The main character in any video game can impact how the title is perceived by the gamer and for today's post, we're going to look at some common archetypes for game writing and what they do to the perception of the story. Tue, 25 Nov 2014 02:37:00 EST Reactive vs. Active Stealth in Game Design - by Josh Bycer Design,Console/PC,Indie Stealth gameplay can be an interesting topic as there are many ways to go about it. For today's post, I'm going to examine two popular philosophies and how they impact game design. Wed, 19 Nov 2014 01:31:00 EST Training Day in the Souls Series - by Josh Bycer Design,Console/PC Great level design is key for introducing new and challenging elements to the player. For today's post, we're looking at the Souls series and how each game built their tutorials directly into the level design. Wed, 12 Nov 2014 01:39:00 EST The Ever Popular Video Games as Art Debate - by Josh Bycer Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Discussing the artistic value of video games is a popular hot topic and for today's post I'm going to weigh in on where I find artistic value in games. Wed, 05 Nov 2014 02:08:00 EST The DLC Transition and Expanding the Expansion Pack - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development. Wed, 29 Oct 2014 01:59:00 EDT Can Game Design be Appraised? - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design. Wed, 22 Oct 2014 03:19:00 EDT