Gamasutra - Blogs Josh Bycer's Blogs Fri, 29 Aug 2014 04:00:32 EDT en-us (Simon Carless) Mobile vs. PC and Microtransaction Psychology - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform. Tue, 26 Aug 2014 03:13:00 EDT Tutorial Design for Multi-System Games - by Josh Bycer Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Creating a good tutorial can mean the difference of getting new fans and scaring them off. Today's post examines the difficulty of making a good tutorial and some suggestions for complex titles. Thu, 21 Aug 2014 10:04:00 EDT How Control Schemes Standardized Gameplay - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Indie An underrated importance of video games becoming mainstream was the standardization of control design and today's post examines how this came to be with some lessons for new designers. Fri, 15 Aug 2014 04:36:00 EDT Making Morale Microtransactions - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Indie,Social/Online Creating a F2P game that doesn't rub people the wrong way can be difficult and part of that is understanding what kind of microtransaction options are available to you as a designer. Tue, 12 Aug 2014 03:32:00 EDT Are there Standards or Laws of Game Design? - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Being a Game Designer is one of the toughest parts of being in the Game Industry and part of the problem comes from our advantage of being decentralized. However, this makes it difficult to actually learn about becoming a Game Designer. Mon, 04 Aug 2014 03:56:00 EDT The Game Industry Clash: Creativity vs. Profit - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit. Thu, 31 Jul 2014 02:39:00 EDT