Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Sat, 27 May 2017 07:05:15 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The Divide Between Consumers and Game Designers - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170526/298785/The_Divide_Between_Consumers_and_Game_Designers.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/JoshBycer/20170526/298785/The_Divide_Between_Consumers_and_Game_Designers.php Fri, 26 May 2017 09:55:00 EDT <![CDATA[The 3 Ways Power Curves Impact Progression - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170522/298546/The_3_Ways_Power_Curves_Impact_Progression.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie http://www.gamasutra.com/blogs/JoshBycer/20170522/298546/The_3_Ways_Power_Curves_Impact_Progression.php Mon, 22 May 2017 05:26:00 EDT <![CDATA[The 4 Factors in the way of Preserving Video Games - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170516/298077/The_4_Factors_in_the_way_of_Preserving_Video_Games.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ http://www.gamasutra.com/blogs/JoshBycer/20170516/298077/The_4_Factors_in_the_way_of_Preserving_Video_Games.php Tue, 16 May 2017 09:51:00 EDT <![CDATA[Dissecting Design -- The Action-Horror of Alan Wake - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170516/298076/Dissecting_Design__The_ActionHorror_of_Alan_Wake.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC http://www.gamasutra.com/blogs/JoshBycer/20170516/298076/Dissecting_Design__The_ActionHorror_of_Alan_Wake.php Tue, 16 May 2017 09:45:00 EDT <![CDATA[A Reminder of the Harsh Realities of AAA Development - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170515/297978/A_Reminder_of_the_Harsh_Realities_of_AAA_Development.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Console/PC http://www.gamasutra.com/blogs/JoshBycer/20170515/297978/A_Reminder_of_the_Harsh_Realities_of_AAA_Development.php Mon, 15 May 2017 09:43:00 EDT <![CDATA[The Bare Minimum of Marketing Your Indie Game - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170509/297657/The_Bare_Minimum_of_Marketing_Your_Indie_Game.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Production,Indie http://www.gamasutra.com/blogs/JoshBycer/20170509/297657/The_Bare_Minimum_of_Marketing_Your_Indie_Game.php Tue, 09 May 2017 09:33:00 EDT