Gamasutra - Blogs http://www.gamasutra.com/blogs/ Josh Bycer's Blogs Wed, 19 Jun 2013 05:51:43 EDT en-us scarless@think-services.com (Simon Carless) The Mixed Signals of the Xbox One - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130617/194474/The_Mixed_Signals_of_the_Xbox_One.php Business/Marketing In the last two weeks of announcements, the Xbox One has been hit hard in the eyes of the general consumer and today's post examines one of the major trouble areas Microsoft is having with it. http://www.gamasutra.com/blogs/JoshBycer/20130617/194474/The_Mixed_Signals_of_the_Xbox_One.php Mon, 17 Jun 2013 12:32:00 EDT Simplistically Complex Controls - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130612/194214/Simplistically_Complex_Controls.php Design An underrated aspect of good game design is developing the control scheme which can make or break a title. Today's post examines how simplifying controls can do more harm than good. http://www.gamasutra.com/blogs/JoshBycer/20130612/194214/Simplistically_Complex_Controls.php Wed, 12 Jun 2013 04:22:00 EDT The Competition of Sportsmanship in Online Games - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130605/193700/The_Competition_of_Sportsmanship_in_Online_Games.php Design Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change? http://www.gamasutra.com/blogs/JoshBycer/20130605/193700/The_Competition_of_Sportsmanship_in_Online_Games.php Wed, 05 Jun 2013 01:14:00 EDT The Hero's World or the Worldly Hero - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130529/193237/The_Heros_World_or_the_Worldly_Hero.php Design Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine. http://www.gamasutra.com/blogs/JoshBycer/20130529/193237/The_Heros_World_or_the_Worldly_Hero.php Wed, 29 May 2013 03:05:00 EDT The Procession of Progression in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Design Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Thu, 23 May 2013 11:10:00 EDT The Contemporariness of Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130515/192269/The_Contemporariness_of_Game_Design.php Design Today's post examines how game design and appeal has evolved over the last twenty plus years and the tug of war between games that are considered timeless and those that are collectible. http://www.gamasutra.com/blogs/JoshBycer/20130515/192269/The_Contemporariness_of_Game_Design.php Wed, 15 May 2013 03:31:00 EDT