Gamasutra - Blogs http://www.gamasutra.com/blogs/ Josh Bycer's Blogs Tue, 21 Oct 2014 03:05:09 EDT en-us scarless@think-services.com (Simon Carless) Defining Loot Tables in ARPG Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20141014/227713/Defining_Loot_Tables_in_ARPG_Game_Design.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Loot Tables are a necessary part of ARPGs and understanding the work that goes into making one is an interesting part of game development. http://www.gamasutra.com/blogs/JoshBycer/20141014/227713/Defining_Loot_Tables_in_ARPG_Game_Design.php Tue, 14 Oct 2014 02:32:00 EDT Breaking down "Gamers" - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20141006/227158/Breaking_down_quotGamersquot.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The term "gamer" has been a major discussion lately with many people defending it or attacking it in light of recent controversies. For today's post, we're going to talk about why the ideology behind the name is more important to focus on. http://www.gamasutra.com/blogs/JoshBycer/20141006/227158/Breaking_down_quotGamersquot.php Mon, 06 Oct 2014 04:25:00 EDT The Narrative Distinction between Backdrop and World - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20141002/226851/The_Narrative_Distinction_between_Backdrop_and_World.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet World building is an essential part of creating not just a game but a series and today's post examines the degrees of which you can add depth to a setting. http://www.gamasutra.com/blogs/JoshBycer/20141002/226851/The_Narrative_Distinction_between_Backdrop_and_World.php Thu, 02 Oct 2014 02:39:00 EDT Game Industry Myths: Women and the Game Industry - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140926/226495/Game_Industry_Myths_Women_and_the_Game_Industry.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Following up my previous post, today's post examines some of the common myths/justifications that are a part of the problem with misogyny in the game industry. http://www.gamasutra.com/blogs/JoshBycer/20140926/226495/Game_Industry_Myths_Women_and_the_Game_Industry.php Fri, 26 Sep 2014 01:19:00 EDT Game Industry Myths 1 - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140922/226195/Game_Industry_Myths_1.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The Game Industry is not immune to having incorrect information floating around out there and today's post is the first of possibly many examining three popular myths and why they are wrong. http://www.gamasutra.com/blogs/JoshBycer/20140922/226195/Game_Industry_Myths_1.php Mon, 22 Sep 2014 03:32:00 EDT Understanding Grounded Control Schemes - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140917/225843/Understanding_Grounded_Control_Schemes.php Design,Console/PC,Indie,Social/Online The term "floaty" has been used to define poor controls in video games and today's post examines the elements that make up great or "grounded" control schemes. http://www.gamasutra.com/blogs/JoshBycer/20140917/225843/Understanding_Grounded_Control_Schemes.php Wed, 17 Sep 2014 04:55:00 EDT