Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Sat, 25 Jun 2016 07:08:32 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Classic vs. Modern Horror - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160623/275588/Classic_vs_Modern_Horror.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160623/275588/Classic_vs_Modern_Horror.php Thu, 23 Jun 2016 10:16:00 EDT <![CDATA[Writing Bad: The Challenge of Writing a Villain's Story - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160622/275487/Writing_Bad_The_Challenge_of_Writing_a_Villains_Story.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160622/275487/Writing_Bad_The_Challenge_of_Writing_a_Villains_Story.php Wed, 22 Jun 2016 10:25:00 EDT <![CDATA[Debating Difficulty Settings in Game Design - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160621/275381/Debating_Difficulty_Settings_in_Game_Design.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160621/275381/Debating_Difficulty_Settings_in_Game_Design.php Tue, 21 Jun 2016 09:44:00 EDT <![CDATA[5 Tips for Designing Control Schemes - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160614/274881/5_Tips_for_Designing_Control_Schemes.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160614/274881/5_Tips_for_Designing_Control_Schemes.php Tue, 14 Jun 2016 12:13:00 EDT <![CDATA[Debating Limited-time Content in Games - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160609/274589/Debating_Limitedtime_Content_in_Games.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160609/274589/Debating_Limitedtime_Content_in_Games.php Thu, 09 Jun 2016 10:08:00 EDT <![CDATA[4 Signs that your Game is Doomed - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20160607/274340/4_Signs_that_your_Game_is_Doomed.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20160607/274340/4_Signs_that_your_Game_is_Doomed.php Tue, 07 Jun 2016 10:15:00 EDT