Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Wed, 27 May 2015 05:57:16 EDT en-us scarless@think-services.com (Simon Carless) Discussing Positive False Choices in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150526/244346/Discussing_Positive_False_Choices_in_Game_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The concept of false choices is revisited in today's post, but looking at when things are too good and rendering the choice moot http://www.gamasutra.com/blogs/JoshBycer/20150526/244346/Discussing_Positive_False_Choices_in_Game_Design.php Tue, 26 May 2015 02:36:00 EDT Rethinking Views on Sexualized Female Character Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150520/243725/Rethinking_Views_on_Sexualized_Female_Character_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Over the years, my thoughts on sexualized character designs have changed and for today's post, I finally understood some of the gaps in my logic on the matter. http://www.gamasutra.com/blogs/JoshBycer/20150520/243725/Rethinking_Views_on_Sexualized_Female_Character_Design.php Wed, 20 May 2015 02:13:00 EDT How Violence is Perceived in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150511/243066/How_Violence_is_Perceived_in_Game_Design.php Business/Marketing,Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The display of violence is a tricky subject in the video game industry and today's post looks at how various degrees of violent acts are represented and either accepted or criticized. http://www.gamasutra.com/blogs/JoshBycer/20150511/243066/How_Violence_is_Perceived_in_Game_Design.php Mon, 11 May 2015 02:32:00 EDT The Importance of Creating a Gameplay Foundation - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150505/242607/The_Importance_of_Creating_a_Gameplay_Foundation.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post is an important one for students and even people starting out designing games as we talk about the concept of creating a foundation for your game and then expanding that out to create an experience. http://www.gamasutra.com/blogs/JoshBycer/20150505/242607/The_Importance_of_Creating_a_Gameplay_Foundation.php Tue, 05 May 2015 01:22:00 EDT Pay to Mod? Debating the Steam Workshop Monetization - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150428/242076/Pay_to_Mod_Debating_the_Steam_Workshop_Monetization.php Business/Marketing,Design,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The recent Steam Workshop change has spurred a huge debate among modders and content creators and today's post examines why the idea is sound, but the implementation is lacking. http://www.gamasutra.com/blogs/JoshBycer/20150428/242076/Pay_to_Mod_Debating_the_Steam_Workshop_Monetization.php Tue, 28 Apr 2015 02:44:00 EDT Micro Transactionality: Monetizing Mortal Kombat - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150421/241610/Micro_Transactionality_Monetizing_Mortal_Kombat.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Mortal Kombat X's recent release has been marked with great reviews and debates over the monetization scheme. Today's post looks at what's wrong here and looking at another example of when DLC monetization is handled correctly . http://www.gamasutra.com/blogs/JoshBycer/20150421/241610/Micro_Transactionality_Monetizing_Mortal_Kombat.php Tue, 21 Apr 2015 03:55:00 EDT