Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Sun, 05 Jul 2015 07:36:56 EDT en-us (Simon Carless) Examining Organic Tutorials - by Josh Bycer Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a shortcut of combining learning with level design. Thu, 02 Jul 2015 06:17:00 EDT Different States of Game and Pacing in Game Design - by Josh Bycer Design,Production,Console/PC,Indie Today's post breaks down a game's design into three areas of pacing, and the importance and difficulty of guiding a player all the way through a title. Tue, 30 Jun 2015 01:28:00 EDT Art vs. Product and the Balance of Being a Game Developer - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The recent news about Tale of Tales, frames a post about art vs. products when it comes to video games, and may be a hard lesson for some to hear. Tue, 23 Jun 2015 03:43:00 EDT Fantasy Meets Reality Debate on Inclusive Game Design - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A recent debate that keeps popping up is how historical accuracy should fit into a game's design and narrative. For today's post, I'm going to share my thoughts on the matter and why I feel the entertainment of the product should come first. Thu, 18 Jun 2015 07:43:00 EDT The Pitfalls of Meta Game Design - by Josh Bycer Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Meta Game mechanics can do a lot to elevate a game's design, but there are common traps that designers have to avoid in order for this to work. Tue, 16 Jun 2015 02:56:00 EDT A Shenmue Retrospective - by Josh Bycer Design,Console/PC In honor of the Shenmue 3 kickstarter, I've dug up this piece from 2012 where I talked about my love of the series and what it did to win me over. Tue, 16 Jun 2015 02:56:00 EDT