Gamasutra - Blogs http://www.gamasutra.com/blogs/ Josh Bycer's Blogs Fri, 01 Aug 2014 03:53:56 EDT en-us scarless@think-services.com (Simon Carless) The Game Industry Clash: Creativity vs. Profit - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140731/222338/The_Game_Industry_Clash_Creativity_vs_Profit.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit. http://www.gamasutra.com/blogs/JoshBycer/20140731/222338/The_Game_Industry_Clash_Creativity_vs_Profit.php Thu, 31 Jul 2014 02:39:00 EDT Min/Max Mastery in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140729/222127/MinMax_Mastery_in_Game_Design.php Design,Console/PC,Indie,Social/Online Min/Max is a popular term for hardcore gamers and represents playing a game in the most optimal fashion. For today's post, we're going to examine this phenomenon and what it means for game designers. http://www.gamasutra.com/blogs/JoshBycer/20140729/222127/MinMax_Mastery_in_Game_Design.php Tue, 29 Jul 2014 03:32:00 EDT Serialized Storytelling in Games - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140724/221842/Serialized_Storytelling_in_Games.php Design,Art,Console/PC,Indie,Social/Online Today's post examines the concept of serialized storytelling and how it's one area that video games still falter on. http://www.gamasutra.com/blogs/JoshBycer/20140724/221842/Serialized_Storytelling_in_Games.php Thu, 24 Jul 2014 04:11:00 EDT The Dangers of Forced Failure in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140722/221621/The_Dangers_of_Forced_Failure_in_Game_Design.php Design,Console/PC,Indie,Social/Online Today's post examines the concept of forced failure or where a game is set up to make the player fail and why this form of design has some problems. http://www.gamasutra.com/blogs/JoshBycer/20140722/221621/The_Dangers_of_Forced_Failure_in_Game_Design.php Tue, 22 Jul 2014 02:41:00 EDT The Slot Machine Effect of Good Loot Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140716/221230/The_Slot_Machine_Effect_of_Good_Loot_Design.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Discussions on loot design come in many forms and today's post examines the actual act: What goes in it to keep players coming back for more. http://www.gamasutra.com/blogs/JoshBycer/20140716/221230/The_Slot_Machine_Effect_of_Good_Loot_Design.php Wed, 16 Jul 2014 03:15:00 EDT Debunking "Losing is Fun" Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20140711/220864/Debunking_quotLosing_is_Funquot_Game_Design.php Design,Console/PC,Indie "Losing is Fun" is a popular rallying cry when debating challenging or frustrating game design. But today's post explains that losing can be fun only under specific conditions. http://www.gamasutra.com/blogs/JoshBycer/20140711/220864/Debunking_quotLosing_is_Funquot_Game_Design.php Fri, 11 Jul 2014 02:52:00 EDT