Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Sun, 05 Jul 2015 07:36:56 EDT en-us scarless@think-services.com (Simon Carless) Examining Organic Tutorials - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150702/247703/Examining_Organic_Tutorials.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a shortcut of combining learning with level design. http://www.gamasutra.com/blogs/JoshBycer/20150702/247703/Examining_Organic_Tutorials.php Thu, 02 Jul 2015 06:17:00 EDT Different States of Game and Pacing in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150630/247303/Different_States_of_Game_and_Pacing_in_Game_Design.php Design,Production,Console/PC,Indie Today's post breaks down a game's design into three areas of pacing, and the importance and difficulty of guiding a player all the way through a title. http://www.gamasutra.com/blogs/JoshBycer/20150630/247303/Different_States_of_Game_and_Pacing_in_Game_Design.php Tue, 30 Jun 2015 01:28:00 EDT Art vs. Product and the Balance of Being a Game Developer - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150623/246837/Art_vs_Product_and_the_Balance_of_Being_a_Game_Developer.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The recent news about Tale of Tales, frames a post about art vs. products when it comes to video games, and may be a hard lesson for some to hear. http://www.gamasutra.com/blogs/JoshBycer/20150623/246837/Art_vs_Product_and_the_Balance_of_Being_a_Game_Developer.php Tue, 23 Jun 2015 03:43:00 EDT Fantasy Meets Reality Debate on Inclusive Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150618/246566/Fantasy_Meets_Reality_Debate_on_Inclusive_Game_Design.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A recent debate that keeps popping up is how historical accuracy should fit into a game's design and narrative. For today's post, I'm going to share my thoughts on the matter and why I feel the entertainment of the product should come first. http://www.gamasutra.com/blogs/JoshBycer/20150618/246566/Fantasy_Meets_Reality_Debate_on_Inclusive_Game_Design.php Thu, 18 Jun 2015 07:43:00 EDT The Pitfalls of Meta Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150616/246284/The_Pitfalls_of_Meta_Game_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Meta Game mechanics can do a lot to elevate a game's design, but there are common traps that designers have to avoid in order for this to work. http://www.gamasutra.com/blogs/JoshBycer/20150616/246284/The_Pitfalls_of_Meta_Game_Design.php Tue, 16 Jun 2015 02:56:00 EDT A Shenmue Retrospective - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150616/246288/A_Shenmue_Retrospective.php Design,Console/PC In honor of the Shenmue 3 kickstarter, I've dug up this piece from 2012 where I talked about my love of the series and what it did to win me over. http://www.gamasutra.com/blogs/JoshBycer/20150616/246288/A_Shenmue_Retrospective.php Tue, 16 Jun 2015 02:56:00 EDT