Gamasutra - Blogs Josh Bycer's Blogs Thu, 24 Jul 2014 11:25:15 EDT en-us (Simon Carless) The Dangers of Forced Failure in Game Design - by Josh Bycer Design,Console/PC,Indie,Social/Online Today's post examines the concept of forced failure or where a game is set up to make the player fail and why this form of design has some problems. Tue, 22 Jul 2014 02:41:00 EDT The Slot Machine Effect of Good Loot Design - by Josh Bycer Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Discussions on loot design come in many forms and today's post examines the actual act: What goes in it to keep players coming back for more. Wed, 16 Jul 2014 03:15:00 EDT Debunking "Losing is Fun" Game Design - by Josh Bycer Design,Console/PC,Indie "Losing is Fun" is a popular rallying cry when debating challenging or frustrating game design. But today's post explains that losing can be fun only under specific conditions. Fri, 11 Jul 2014 02:52:00 EDT The Problems with Padding out Game Design - by Josh Bycer Design,Console/PC,Indie,Social/Online Padding out games is a popular strategy for trying to teach new players how to play at the expense of the experts. Today's post examines some of the ways of creating a refined experience instead of a bloated one. Mon, 07 Jul 2014 02:40:00 EDT The Challenge of Appraising Game Design - by Josh Bycer Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet The rise of the Indie market and digital distribution has been an all around boon to the Game Industry. However this has caused an issue of inflation that is looking to upset AAA development. Thu, 03 Jul 2014 02:56:00 EDT The Grey Side of Morality in Game Design - by Josh Bycer Design,Console/PC,Serious,Indie Morality is one of the harder points to get right in game design and narrative and today's post examines why morality sliders just don't work. Mon, 30 Jun 2014 03:50:00 EDT