Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Tue, 28 Jul 2015 11:27:52 EDT en-us scarless@think-services.com (Simon Carless) Celebrating the Tutorial Design of Skullgirls - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150721/248998/Celebrating_the_Tutorial_Design_of_Skullgirls.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at how Skullgirls featured an amazing tutorial for the fighting genre and something game designers should learn from when teaching someone how to play a complicated title. http://www.gamasutra.com/blogs/JoshBycer/20150721/248998/Celebrating_the_Tutorial_Design_of_Skullgirls.php Tue, 21 Jul 2015 01:37:00 EDT Points of No Returns and their Impact on Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150717/248810/Points_of_No_Returns_and_their_Impact_on_Game_Design.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Continuing from my post on hard and soft choices, today's post examines "Point of No Returns" and what they mean when designing a game's pacing and structure. http://www.gamasutra.com/blogs/JoshBycer/20150717/248810/Points_of_No_Returns_and_their_Impact_on_Game_Design.php Fri, 17 Jul 2015 02:08:00 EDT Honoring Satoru Iwata and Nintendo’s Turnaround - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150713/248412/Honoring_Satoru_Iwata_and_Nintendos_Turnaround.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The tragic death of Nintendo CEO Satoru Iwata is hitting everybody hard and for today's quick post, I want to talk about one of his many accomplishments during his tenure as Nintendo CEO. http://www.gamasutra.com/blogs/JoshBycer/20150713/248412/Honoring_Satoru_Iwata_and_Nintendos_Turnaround.php Mon, 13 Jul 2015 03:52:00 EDT Hard and Soft Choices and their Roles in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150710/248310/Hard_and_Soft_Choices_and_their_Roles_in_Game_Design.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post looks at the concept hard and soft choices when it comes to giving the player control over your gameplay. Both affect the game differently and must be considered when coming up with the design. http://www.gamasutra.com/blogs/JoshBycer/20150710/248310/Hard_and_Soft_Choices_and_their_Roles_in_Game_Design.php Fri, 10 Jul 2015 02:51:00 EDT Debating Free to Play Game Design Ethics - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150707/247881/Debating_Free_to_Play_Game_Design_Ethics.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet This post is a response to the post about F2P Game design and whether or not its evil. I'm taking a look at both sides of this discussion and while it's not evil, there are some troubling elements. http://www.gamasutra.com/blogs/JoshBycer/20150707/247881/Debating_Free_to_Play_Game_Design_Ethics.php Tue, 07 Jul 2015 01:37:00 EDT Examining Organic Tutorials - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20150702/247703/Examining_Organic_Tutorials.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a shortcut of combining learning with level design. http://www.gamasutra.com/blogs/JoshBycer/20150702/247703/Examining_Organic_Tutorials.php Thu, 02 Jul 2015 06:17:00 EDT