Gamasutra - Blogs Josh Bycer's Blogs Sat, 19 Apr 2014 06:06:28 EDT en-us (Simon Carless) Keeping Classic Games Alive With GOG - by Josh Bycer Business/Marketing In this exclusive interview with GOG, we discussed the challenges that go into acquiring classic games for the site. Mon, 02 Dec 2013 01:53:00 EST Backwards Compatibility: The Art vs. Business Debate Redux - by Josh Bycer Design Backwards compatibility is an often debated topic. But with the general public not caring, how many times can we argue for it? Thu, 15 Aug 2013 05:37:00 EDT SOS: Selling Out (Bio)Shock and AAA Design - by Josh Bycer Design There has been an increase in homogenizing elements in AAA design over the last year with many gamers wondering what is going on. Mon, 05 Aug 2013 03:06:00 EDT Debating Achievements - by Josh Bycer Design Achievements have become a major element of game design but their continued entanglement in game design has people questioning their continued use. Fri, 02 Aug 2013 02:27:00 EDT Kickstarter and The Line of Crowd-Funding - by Josh Bycer Business/Marketing Crowd-Funding has become the latest trend in the Game Industry but looking at recent successes and failures, there are some potential caveats with the service to consider. Wed, 31 Jul 2013 04:27:00 EDT Examining Negative Feedback in Game Design - by Josh Bycer Design Today's post looks at how negative feedback can dramatically raise the difficulty curve of a game. Wed, 24 Jul 2013 02:50:00 EDT