Gamasutra - Blogs http://www.gamasutra.com/blogs/ Josh Bycer's Blogs Thu, 06 Jun 2013 01:58:08 EDT en-us scarless@think-services.com (Simon Carless) The Competition of Sportsmanship in Online Games - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130605/193700/The_Competition_of_Sportsmanship_in_Online_Games.php Design Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change? http://www.gamasutra.com/blogs/JoshBycer/20130605/193700/The_Competition_of_Sportsmanship_in_Online_Games.php Wed, 05 Jun 2013 01:14:00 EDT The Hero's World or the Worldly Hero - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130529/193237/The_Heros_World_or_the_Worldly_Hero.php Design Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine. http://www.gamasutra.com/blogs/JoshBycer/20130529/193237/The_Heros_World_or_the_Worldly_Hero.php Wed, 29 May 2013 03:05:00 EDT The Procession of Progression in Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Design Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. http://www.gamasutra.com/blogs/JoshBycer/20130523/192906/The_Procession_of_Progression_in_Game_Design.php Thu, 23 May 2013 11:10:00 EDT The Contemporariness of Game Design - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130515/192269/The_Contemporariness_of_Game_Design.php Design Today's post examines how game design and appeal has evolved over the last twenty plus years and the tug of war between games that are considered timeless and those that are collectible. http://www.gamasutra.com/blogs/JoshBycer/20130515/192269/The_Contemporariness_of_Game_Design.php Wed, 15 May 2013 03:31:00 EDT The DRM Distinction of Steam's Success - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130508/191953/The_DRM_Distinction_of_Steams_Success.php This year marks the ten year anniversary of Steam and today's post looks at some of the reasons why it has become #1 for many gamers. http://www.gamasutra.com/blogs/JoshBycer/20130508/191953/The_DRM_Distinction_of_Steams_Success.php Wed, 08 May 2013 02:37:00 EDT Putting the "Game" in Gameplay - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130501/191594/Putting_the_quotGamequot_in_Gameplay.php Design The balance between narrative and game design is a tricky one and today's post examines one game that failed that test. http://www.gamasutra.com/blogs/JoshBycer/20130501/191594/Putting_the_quotGamequot_in_Gameplay.php Wed, 01 May 2013 02:32:00 EDT