Gamasutra - Blogs /blogs/ Josh Bycer's Blogs Mon, 24 Apr 2017 08:46:06 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The Impact of Streaming and Fair Use on Video Games - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170424/296616/The_Impact_of_Streaming_and_Fair_Use_on_Video_Games.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20170424/296616/The_Impact_of_Streaming_and_Fair_Use_on_Video_Games.php Mon, 24 Apr 2017 09:46:00 EDT <![CDATA[What the Scorpio and PS4 Pro Could Mean for Console Cycles - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170418/296243/What_the_Scorpio_and_PS4_Pro_Could_Mean_for_Console_Cycles.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Business/Marketing http://www.gamasutra.com/blogs/JoshBycer/20170418/296243/What_the_Scorpio_and_PS4_Pro_Could_Mean_for_Console_Cycles.php Tue, 18 Apr 2017 10:36:00 EDT <![CDATA[Balancing Your Video Game With 3 Important Questions - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170412/295911/Balancing_Your_Video_Game_With_3_Important_Questions.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design http://www.gamasutra.com/blogs/JoshBycer/20170412/295911/Balancing_Your_Video_Game_With_3_Important_Questions.php Wed, 12 Apr 2017 10:01:00 EDT <![CDATA[Dissecting Design -- Snake Pass's Subjective Difficulty - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170411/295790/Dissecting_Design__Snake_Passs_Subjective_Difficulty.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC http://www.gamasutra.com/blogs/JoshBycer/20170411/295790/Dissecting_Design__Snake_Passs_Subjective_Difficulty.php Tue, 11 Apr 2017 10:30:00 EDT <![CDATA[How Gwent Distinguishes Itself From Other CCGs - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170407/295580/How_Gwent_Distinguishes_Itself_From_Other_CCGs.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design http://www.gamasutra.com/blogs/JoshBycer/20170407/295580/How_Gwent_Distinguishes_Itself_From_Other_CCGs.php Fri, 07 Apr 2017 09:25:00 EDT <![CDATA[Why Multiplayer Games Live or Die by Their Community - by Josh Bycer]]> http://www.gamasutra.com/blogs/JoshBycer/20170404/295169/Why_Multiplayer_Games_Live_or_Die_by_Their_Community.php http://www.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR http://www.gamasutra.com/blogs/JoshBycer/20170404/295169/Why_Multiplayer_Games_Live_or_Die_by_Their_Community.php Tue, 04 Apr 2017 09:58:00 EDT