Gamasutra - Blogs http://www.gamasutra.com/blogs/ Colin Anderson's Blogs Fri, 10 Feb 2012 07:00:36 EST en-us scarless@think-services.com (Simon Carless) Quarrel vs The Games Industry: Who's Right? - by Colin Anderson http://www.gamasutra.com/blogs/ColinAnderson/20120125/9091/Quarrel_vs_The_Games_Industry_Whos_Right.php Business Do Indie Developers really know what gamers enjoy playing, or do Game Publishers actually know best? It's often debated, but rarely settled. However, with the launch of Quarrel on Xbox we might be about to get a definitive answer. Will we like it though? http://www.gamasutra.com/blogs/ColinAnderson/20120125/9091/Quarrel_vs_The_Games_Industry_Whos_Right.php Wed, 25 Jan 2012 05:30:00 EST Do Lean Startup Methods Make For A Better Game Development Model? - by Colin Anderson http://www.gamasutra.com/blogs/ColinAnderson/20111212/9084/Do_Lean_Startup_Methods_Make_For_A_Better_Game_Development_Model.php Production,Indie Denki has championed the application of scientific method to game development as a route to establishing best practice for over a decade. Eric Ries' new book "The Lean Startup" agrees. Could "Lean" be a suitable blueprint for Indie Developers to follow? http://www.gamasutra.com/blogs/ColinAnderson/20111212/9084/Do_Lean_Startup_Methods_Make_For_A_Better_Game_Development_Model.php Mon, 12 Dec 2011 09:47:00 EST Inside The Digital Toy Factory – Developing To Deadlines - by Colin Anderson http://www.gamasutra.com/blogs/ColinAnderson/20090917/3069/Inside_The_Digital_Toy_Factory__Developing_To_Deadlines.php Production The creative process is widely regarded throughout the world as a "dark art", full of superstition and ritual. We don't believe in using magic to make games at Denki, so we've set about prodding creativity in our laboratory to see what makes it tick... http://www.gamasutra.com/blogs/ColinAnderson/20090917/3069/Inside_The_Digital_Toy_Factory__Developing_To_Deadlines.php Thu, 17 Sep 2009 07:30:00 EDT Busking – A Guide For Indie Game Developers - by Colin Anderson http://www.gamasutra.com/blogs/ColinAnderson/20090903/2889/Busking__A_Guide_For_Indie_Game_Developers.php Production Most people don't care if we almost kill ourselves on the way to making great games; they still judge them entirely on what they play in the end. In this blog, find out why Denki have embraced "busking" as part of developing their latest game - Quarrel. http://www.gamasutra.com/blogs/ColinAnderson/20090903/2889/Busking__A_Guide_For_Indie_Game_Developers.php Thu, 03 Sep 2009 05:00:00 EDT What Has The iPhone Really Changed? - by Colin Anderson http://www.gamasutra.com/blogs/ColinAnderson/20090730/2626/What_Has_The_iPhone_Really_Changed.php Production Treat claims like "the iPhone has changed everything" with some caution. It may not have changed as much as you first thought. Here's Denki's take on such claims for the benefit of indie developers seeking their fortune, regardless of platform. http://www.gamasutra.com/blogs/ColinAnderson/20090730/2626/What_Has_The_iPhone_Really_Changed.php Thu, 30 Jul 2009 06:45:00 EDT Creative Assembly Lines - by Colin Anderson http://www.gamasutra.com/blogs/ColinAnderson/20090616/1890/Creative_Assembly_Lines.php Production The challenge facing all creative media businesses today is to establish a production system that balances creativity alongside productivity. I went looking for examples of systems that have delivered results. Here's what I found... http://www.gamasutra.com/blogs/ColinAnderson/20090616/1890/Creative_Assembly_Lines.php Tue, 16 Jun 2009 06:37:00 EDT