Gamasutra - Blogs /blogs/ Brandon Sheffield's Blogs Wed, 02 Sep 2015 10:51:55 EDT en-us scarless@think-services.com (Simon Carless) Saturn vs PlayStation redux - CAN the Saturn do transparency? - by Brandon Sheffield http://www.gamasutra.com/blogs/BrandonSheffield/20150724/249489/Saturn_vs_PlayStation_redux__CAN_the_Saturn_do_transparency.php Design,Programming,Production,Console/PC The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!? http://www.gamasutra.com/blogs/BrandonSheffield/20150724/249489/Saturn_vs_PlayStation_redux__CAN_the_Saturn_do_transparency.php Fri, 24 Jul 2015 08:25:00 EDT PlayStation Mobile ends forever tomorrow - here are the games to buy today - by Brandon Sheffield http://www.gamasutra.com/blogs/BrandonSheffield/20150714/248454/PlayStation_Mobile_ends_forever_tomorrow__here_are_the_games_to_buy_today.php Business/Marketing,Design PlayStation Mobile ends tomorrow. Here are the games to get today. http://www.gamasutra.com/blogs/BrandonSheffield/20150714/248454/PlayStation_Mobile_ends_forever_tomorrow__here_are_the_games_to_buy_today.php Tue, 14 Jul 2015 04:25:00 EDT Asset placement in a pseudo 3D world – tricks of the trade - by Brandon Sheffield http://www.gamasutra.com/blogs/BrandonSheffield/20150709/248217/Asset_placement_in_a_pseudo_3D_world__tricks_of_the_trade.php Design,Production,Console/PC,Indie Pseudo 3D is a bit of a lost art. How do you go about placing assets in a pseudo 3D world in the modern era? This is what we bashed our heads against. http://www.gamasutra.com/blogs/BrandonSheffield/20150709/248217/Asset_placement_in_a_pseudo_3D_world__tricks_of_the_trade.php Thu, 09 Jul 2015 04:51:00 EDT Guerrilla marketing at E3 without a booth – does it work!? - by Brandon Sheffield http://www.gamasutra.com/blogs/BrandonSheffield/20150623/246855/Guerrilla_marketing_at_E3_without_a_booth__does_it_work.php Business/Marketing,Production,Console/PC,Indie,Smartphone/Tablet Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do!? http://www.gamasutra.com/blogs/BrandonSheffield/20150623/246855/Guerrilla_marketing_at_E3_without_a_booth__does_it_work.php Tue, 23 Jun 2015 07:33:00 EDT Why Necrosoft Games will not 'renounce' pixel art - by Brandon Sheffield http://www.gamasutra.com/blogs/BrandonSheffield/20150514/243457/Why_Necrosoft_Games_will_not_renounce_pixel_art.php Business/Marketing,Production,Art,Console/PC,Indie,Smartphone/Tablet A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings? http://www.gamasutra.com/blogs/BrandonSheffield/20150514/243457/Why_Necrosoft_Games_will_not_renounce_pixel_art.php Thu, 14 May 2015 07:12:00 EDT Balancing Gunsport: the trouble with asymmetry - by Brandon Sheffield http://www.gamasutra.com/blogs/BrandonSheffield/20150420/241532/Balancing_Gunsport_the_trouble_with_asymmetry.php Design,Production,Indie What is this "balance" thing you people keep going on about!? http://www.gamasutra.com/blogs/BrandonSheffield/20150420/241532/Balancing_Gunsport_the_trouble_with_asymmetry.php Mon, 20 Apr 2015 01:52:00 EDT