Gamasutra - Blogs /blogs/ Brandon Sheffield's Blogs Fri, 29 May 2015 02:23:22 EDT en-us (Simon Carless) Why Necrosoft Games will not 'renounce' pixel art - by Brandon Sheffield Business/Marketing,Production,Art,Console/PC,Indie,Smartphone/Tablet A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings? Thu, 14 May 2015 07:12:00 EDT Balancing Gunsport: the trouble with asymmetry - by Brandon Sheffield Design,Production,Indie What is this "balance" thing you people keep going on about!? Mon, 20 Apr 2015 01:52:00 EDT The curious alternative distribution of Samorost 2: Newspaper stands. - by Brandon Sheffield Business/Marketing,Production,Console/PC,Indie Amanita Design, makers of Samorost, Machinarium, Botanicula and others, took to a curious method to sell games in the Czech Republic: Newspaper stands. Sun, 29 Mar 2015 04:47:00 EDT Trailer Trouble: Dealing with Pixel Art Backlash - by Brandon Sheffield Console/PC,Indie,Social/Online Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience. Wed, 28 Jan 2015 05:27:00 EST differently - a new (free) press kit creation tool - by Brandon Sheffield Business/Marketing,Programming,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,Digital Publishing Making press kits is no fun. We found that the existing software to make it easier wasn't flexible enough for us, so we created a new one, available for free, called differently. Wed, 14 Jan 2015 01:08:00 EST What happens to small devs when Xbox Live gets hacked? We found out the hard way. - by Brandon Sheffield Business/Marketing,Production When Xbox Live or PSN gets taken down in a DDOS attack, we all know what happens to the user experience. But what happens to developers? For us it was rather disastrous. Mon, 29 Dec 2014 06:10:00 EST