Gamasutra - Blogs http://www.gamasutra.com/blogs/ Tynan Sylvester's Blogs Thu, 06 Jun 2013 05:47:13 EDT en-us scarless@think-services.com (Simon Carless) The Simulation Dream - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20130602/193462/The_Simulation_Dream.php Design Games like Dwarf Fortress, Prison Architect, and SimCity promise you a rich, simulated world where stories can come to life. But is this dream real? And if not, how can we save it? http://www.gamasutra.com/blogs/TynanSylvester/20130602/193462/The_Simulation_Dream.php Sun, 02 Jun 2013 04:09:00 EDT The Design Landscape - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20130311/188256/The_Design_Landscape.php Design What if game design isn't a process of creation, but of exploration? How do we navigate this strange design landscape? http://www.gamasutra.com/blogs/TynanSylvester/20130311/188256/The_Design_Landscape.php Mon, 11 Mar 2013 02:53:00 EDT The Assumptions From the Name - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20120712/174077/The_Assumptions_From_the_Name.php Design,Console/PC How many assumptions spring from a name? http://www.gamasutra.com/blogs/TynanSylvester/20120712/174077/The_Assumptions_From_the_Name.php Thu, 12 Jul 2012 11:13:00 EDT The Edge of Story - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20120430/169496/The_Edge_of_Story.php Design The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media. http://www.gamasutra.com/blogs/TynanSylvester/20120430/169496/The_Edge_of_Story.php Mon, 30 Apr 2012 04:49:00 EDT Skill Ceiling - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20091206/86069/Skill_Ceiling.php Design A way to measure the depth of games: Answer this question: How much can a player theoretically improve their skill at this game before there is no way to get better? http://www.gamasutra.com/blogs/TynanSylvester/20091206/86069/Skill_Ceiling.php Sun, 06 Dec 2009 10:53:00 EST A New Word for Game - by Tynan Sylvester http://www.gamasutra.com/blogs/TynanSylvester/20090421/83794/A_New_Word_for_Game.php Design I don’t like lugging around the cultural legacy of Space Invaders whenever I try to explain to laypeople exactly what I’ve chosen to spend my life creating. http://www.gamasutra.com/blogs/TynanSylvester/20090421/83794/A_New_Word_for_Game.php Tue, 21 Apr 2009 12:38:00 EDT