Gamasutra - Blogs /blogs/ James Hofmann's Blogs Wed, 02 Sep 2015 02:27:16 EDT en-us (Simon Carless) Game Launched :) - by James Hofmann Just a quick update, I haven't been active here in a while. I just released Deep Sea Descent, the product of about 10 months of work. Here's the retrospective. Wed, 12 May 2010 03:13:00 EDT Perspectives on Scrum - by James Hofmann Some thoughts on Scrum and dealing with subjective tasks within that system. Tue, 12 Jan 2010 11:13:00 EST Time, Perspective, Value, Creativity. - by James Hofmann Production Some thoughts on game production processes when working solo. Sun, 01 Nov 2009 05:48:00 EST Game Formats - by James Hofmann Design Thoughts on the concept of game "formats" as templates for game "designs." Mon, 10 Aug 2009 04:21:00 EDT Player Skill, Patterns, Randomization - by James Hofmann Design A lengthy discussion of the relationships between skill, patterns, and randomization, and how they affect games. Tue, 14 Jul 2009 10:26:00 EDT Worlds of Abundance: Currency and Virtual Worlds - by James Hofmann Design A summary of game design elements as metaphorical forms of money, and how video games are implicitly abundant economies. Tue, 09 Jun 2009 06:15:00 EDT