Gamasutra - Blogs http://www.gamasutra.com/blogs/ James Hofmann's Blogs Fri, 31 Oct 2014 03:43:49 EDT en-us scarless@think-services.com (Simon Carless) Game Launched :) - by James Hofmann http://www.gamasutra.com/blogs/JamesHofmann/20100512/87328/Game_Launched_.php Just a quick update, I haven't been active here in a while. I just released Deep Sea Descent, the product of about 10 months of work. Here's the retrospective. http://www.gamasutra.com/blogs/JamesHofmann/20100512/87328/Game_Launched_.php Wed, 12 May 2010 03:13:00 EDT Perspectives on Scrum - by James Hofmann http://www.gamasutra.com/blogs/JamesHofmann/20100112/86342/Perspectives_on_Scrum.php Some thoughts on Scrum and dealing with subjective tasks within that system. http://www.gamasutra.com/blogs/JamesHofmann/20100112/86342/Perspectives_on_Scrum.php Tue, 12 Jan 2010 11:13:00 EST Time, Perspective, Value, Creativity. - by James Hofmann http://www.gamasutra.com/blogs/JamesHofmann/20091101/85825/Time_Perspective_Value_Creativity.php Production Some thoughts on game production processes when working solo. http://www.gamasutra.com/blogs/JamesHofmann/20091101/85825/Time_Perspective_Value_Creativity.php Sun, 01 Nov 2009 05:48:00 EST Game Formats - by James Hofmann http://www.gamasutra.com/blogs/JamesHofmann/20090810/85192/Game_Formats.php Design Thoughts on the concept of game "formats" as templates for game "designs." http://www.gamasutra.com/blogs/JamesHofmann/20090810/85192/Game_Formats.php Mon, 10 Aug 2009 04:21:00 EDT Player Skill, Patterns, Randomization - by James Hofmann http://www.gamasutra.com/blogs/JamesHofmann/20090714/84906/Player_Skill_Patterns_Randomization.php Design A lengthy discussion of the relationships between skill, patterns, and randomization, and how they affect games. http://www.gamasutra.com/blogs/JamesHofmann/20090714/84906/Player_Skill_Patterns_Randomization.php Tue, 14 Jul 2009 10:26:00 EDT Worlds of Abundance: Currency and Virtual Worlds - by James Hofmann http://www.gamasutra.com/blogs/JamesHofmann/20090609/83941/Worlds_of_Abundance_Currency_and_Virtual_Worlds.php Design A summary of game design elements as metaphorical forms of money, and how video games are implicitly abundant economies. http://www.gamasutra.com/blogs/JamesHofmann/20090609/83941/Worlds_of_Abundance_Currency_and_Virtual_Worlds.php Tue, 09 Jun 2009 06:15:00 EDT