Gamasutra - Blogs Christian Nutt's Blogs Fri, 18 Apr 2014 09:20:31 EDT en-us (Simon Carless) Monster Monpiece: What the hell? - by Christian Nutt Business/Marketing,Console/PC Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience. Fri, 04 Apr 2014 10:08:00 EDT What should Uchikoshi do? Thoughts on how to save Zero Escape - by Christian Nutt Business/Marketing,Production Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that? Mon, 17 Feb 2014 02:18:00 EST Understanding Nintendo's new "quality of life" initiative - by Christian Nutt Business/Marketing,Console/PC,Social/Online,Smartphone/Tablet Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking. Tue, 04 Feb 2014 02:38:00 EST Thoughts on the design and narrative of Gone Home - by Christian Nutt Design,Console/PC,Indie I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky. Thu, 02 Jan 2014 03:08:00 EST What's going to happen to Atlus, post-Sega? - by Christian Nutt Business/Marketing,Console/PC I've been concerned with the fact that Sega acquired Atlus. How will things turn out? Hard to say, but I have a lot of thoughts on the topic... Fri, 20 Sep 2013 03:28:00 EDT Gamasutra blogs - upgraded! - by Christian Nutt We've implemented some changes to make our blog system better for users. Here, I'll explain how and why. Fri, 13 Sep 2013 05:34:00 EDT