Gamasutra - Blogs /blogs/ Kevin Gallant's Blogs Tue, 01 Sep 2015 10:29:15 EDT en-us (Simon Carless) Point Cloud Resources and Company Profiling - by Kevin Gallant Production There are a number of new Point cloud technologies used for gaming. Here is a great list of SDKs and 3D scanner point cloud resources Mon, 10 Dec 2012 01:06:00 EST Game Support Tools - by Kevin Gallant Production,Console/PC There are many support tools which help build games and this list may help you from 3D modelling, audio to flash programming. Game Physics Simulation, Audio and 3D plug-in tools can help your games rock. This is a list we put together with many features Tue, 16 Oct 2012 02:47:00 EDT 3D printing and Games? - by Kevin Gallant Art 3D Printing Games? Makerbot has promoted a complete mini-skate park on their website! Creative heads can now rapid prototype their models and bring their game levels to life. 3D printers are a tool that can help. Wed, 13 Jun 2012 09:07:00 EDT What makes a great First Person Shooter? - by Kevin Gallant Art There are a number of criteria for a FPS. Here is a nice list for all those game engines out there. Lighting and particle effects are top of my list. Wed, 06 Apr 2011 01:49:00 EDT Wild Pockets : Autodesk Lua Scripted Game Platform - by Kevin Gallant Design Wildpockets Lua Game design is now an Autodesk game product The announcement that Autodesk owns wildpockets will help lead all those LUA scripters into Cloud Computing. Roblox, Half Life2, WOW and other LUA scripters should jump on this new BETA platfor Fri, 31 Dec 2010 04:43:00 EST CBR Game Cloud Computing - by Kevin Gallant Design CBR Game Cloud Computing. Case-based reasoning (CBR) is the process of solving new problems based on the solutions of similar past problems. Case-based reasoning will be the most powerful method for cloud computer reasoning in the neat future. Wed, 24 Nov 2010 08:45:00 EST