Gamasutra - Blogs http://www.gamasutra.com/blogs/ Lars Doucet's Blogs Thu, 06 Jun 2013 03:02:09 EDT en-us scarless@think-services.com (Simon Carless) BazaarBot: An Open-Source Economics Engine - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20130603/193491/BazaarBot_An_OpenSource_Economics_Engine.php Programming,Design,Console/PC,Indie,Serious We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine. http://www.gamasutra.com/blogs/LarsDoucet/20130603/193491/BazaarBot_An_OpenSource_Economics_Engine.php Mon, 03 Jun 2013 09:15:00 EDT Story-telling as Problem Solving: Defender's Quest (GDC 2013 Narrative Summit) - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20130402/189725/Storytelling_as_Problem_Solving_Defenders_Quest_GDC_2013_Narrative_Summit.php Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics. http://www.gamasutra.com/blogs/LarsDoucet/20130402/189725/Storytelling_as_Problem_Solving_Defenders_Quest_GDC_2013_Narrative_Summit.php Tue, 02 Apr 2013 12:17:00 EDT Youtube and the new AudioVisual Literacy - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20130307/188085/Youtube_and_the_new_AudioVisual_Literacy.php I grew up "reading" the internet, but I feel the new generation grew up "watching" it. How can we respond as developers and critics? http://www.gamasutra.com/blogs/LarsDoucet/20130307/188085/Youtube_and_the_new_AudioVisual_Literacy.php Thu, 07 Mar 2013 01:11:00 EST Defender's Quest - Our Steam Linux Sale Results - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20130228/187569/Defenders_Quest__Our_Steam_Linux_Sale_Results.php Business/Marketing,Console/PC,Production,Design,Indie Surprising results from the Steam Linux sale! http://www.gamasutra.com/blogs/LarsDoucet/20130228/187569/Defenders_Quest__Our_Steam_Linux_Sale_Results.php Thu, 28 Feb 2013 01:01:00 EST Tourette Quest - Media, Magic, and Nostrils! - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20121217/183671/Tourette_Quest__Media_Magic_and_Nostrils.php Console/PC,Design,Serious,Indie I'm designing a game about my experiences with Tourette's Syndrome. In Part 2, I discuss the unexpected media reaction to part 1, and some new systems I'm implementing, such as verbal tics and a procedural magic system. http://www.gamasutra.com/blogs/LarsDoucet/20121217/183671/Tourette_Quest__Media_Magic_and_Nostrils.php Mon, 17 Dec 2012 09:22:00 EST Free 2 Play and the Four Currencies - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20121115/181659/Free_2_Play_and_the_Four_Currencies.php Design,Production,Business/Marketing,Console/PC,Smartphone/Tablet,Social/Online,Indie The Free2Play phenomenon is explained in terms of four "psychological" currencies - Money, Time, Pain-in-the-butt, and Integrity. http://www.gamasutra.com/blogs/LarsDoucet/20121115/181659/Free_2_Play_and_the_Four_Currencies.php Thu, 15 Nov 2012 10:09:00 EST