Gamasutra - Blogs /blogs/ Lars Doucet's Blogs Sat, 25 Apr 2015 05:46:13 EDT en-us (Simon Carless) Automated Transparent Development - by Lars Doucet Business/Marketing,Programming,Production,Console/PC,Indie It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us. Wed, 01 Apr 2015 03:04:00 EDT Stenography for Programming - by Lars Doucet Programming,Console/PC,Indie Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey! Mon, 23 Feb 2015 12:31:00 EST Game Maker, Security, and Freedom - by Lars Doucet Business/Marketing,Design,Programming,Production,Console/PC,Indie The future of GameMaker, Open Source vs. Proprietary solutions, and risk. Tue, 17 Feb 2015 02:23:00 EST I Wish Upon a Steam - by Lars Doucet Business/Marketing,Production,Console/PC,Indie A detailed analysis of Steam post-Discovery Update: wishlists, discovery, sales, traffic, and more. Thu, 04 Dec 2014 03:55:00 EST Steam Traffic Patterns Deep Dive - by Lars Doucet Business/Marketing,Production,Console/PC,Indie Let's analyze nearly 2 months of traffic patterns on "New Steam" Wed, 19 Nov 2014 04:17:00 EST Why are we releasing DQ1HD as a free upgrade? - by Lars Doucet Business/Marketing,Production,Console/PC,Indie,Smartphone/Tablet Why we're releasing DQ1HD as a free content update and why Monument Valley is justified in NOT doing so. Thu, 13 Nov 2014 02:41:00 EST