Gamasutra - Blogs /blogs/ Lewis Pulsipher's Blogs Sat, 18 Apr 2015 11:14:05 EDT en-us (Simon Carless) Gameplay Depth versus Variety - by Lewis Pulsipher Design,Console/PC,Indie,Social/Online,Smartphone/Tablet Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games). Mon, 30 Mar 2015 01:30:00 EDT Video (screencast) 10 “Need to Knows” that Make a (Hobbiest) Game Good - by Lewis Pulsipher Design What makes for a good game? In this two-part screencast I discuss elements that help make any game for hobbiests ( as opposed to a party or family game) a good game. It's a summary, not grondbreaking, of course. Mon, 09 Mar 2015 06:48:00 EDT Characteristics of Boards - by Lewis Pulsipher Design,Console/PC,Indie,Smartphone/Tablet While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options. Mon, 26 Jan 2015 03:41:00 EST Video (screencast) :7 Ways to Learn Game Design - by Lewis Pulsipher Design This is primarily for beginners, not for experienced pros. There are many ways to start learning game design (which is different from game production). You can pursue more than one route simultaneously, even all seven at once. Mon, 12 Jan 2015 07:09:00 EST What a convention or conference can do for a game designer - by Lewis Pulsipher Design Why should game designers go to Cons? I’m mixing video game (conferences) and tabletop game (conventions) in this discussion. Meet publishers and and funders Learn new techniques Stimulate ideas Find collaborators Find playtesters Mon, 22 Dec 2014 02:36:00 EST 11 more "need to knows" about game design - by Lewis Pulsipher Design,Console/PC,Indie Follow-up to the original 10. This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 12 minutes long. Mon, 01 Dec 2014 01:17:00 EST