Gamasutra - Blogs http://www.gamasutra.com/blogs/ Lewis Pulsipher's Blogs Fri, 07 Jun 2013 06:18:37 EDT en-us scarless@think-services.com (Simon Carless) Six words about the role of inspiration in game design - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20130401/189635/Six_words_about_the_role_of_inspiration_in_game_design.php Design This time the challenge is this: say six words about the role of inspiration in game design. http://www.gamasutra.com/blogs/LewisPulsipher/20130401/189635/Six_words_about_the_role_of_inspiration_in_game_design.php Mon, 01 Apr 2013 09:45:00 EDT Game Designer Survey - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20130107/184401/Game_Designer_Survey.php Design This is a short (10 questions, five minutes or less) survey for people who call themselves game designers, video or tabletop (which is as good a way to define who game designers are as any other). http://www.surveymonkey.com/s/JNQXBBS http://www.gamasutra.com/blogs/LewisPulsipher/20130107/184401/Game_Designer_Survey.php Mon, 07 Jan 2013 09:40:00 EST Six words about a Christmas present for the game industry? - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20121219/183816/Six_words_about_a_Christmas_present_for_the_game_industry.php Design This time the challenge is to say something in six words about: "If I could give any present to the game industry this Christmas". (And also a game designer survey.) http://www.gamasutra.com/blogs/LewisPulsipher/20121219/183816/Six_words_about_a_Christmas_present_for_the_game_industry.php Wed, 19 Dec 2012 06:50:00 EST How Novice Game Designers can Be Taken Seriously by Publishers and Funders (cautionary advice) - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20121126/182258/How_Novice_Game_Designers_can_Be_Taken_Seriously_by_Publishers_and_Funders_cautionary_advice.php Design Here's the kind of really sad story you hear sometimes from novice designers, who spent "seven years and a million dollars" developing a game that couldn't possibly bring in that much money, or be worth that time. How to be taken seriously by publishers. http://www.gamasutra.com/blogs/LewisPulsipher/20121126/182258/How_Novice_Game_Designers_can_Be_Taken_Seriously_by_Publishers_and_Funders_cautionary_advice.php Mon, 26 Nov 2012 08:03:00 EST Six words about role-playing games - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20121105/180889/Six_words_about_roleplaying_games.php This time the challenge is this: say six words about role-playing games. http://www.gamasutra.com/blogs/LewisPulsipher/20121105/180889/Six_words_about_roleplaying_games.php Mon, 05 Nov 2012 07:22:00 EST Six words about game sequels - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20120924/178155/Six_words_about_game_sequels.php In the past I've asked people to say 6 words about various topics in games. This time the challenge is this: say six words about game sequels. http://www.gamasutra.com/blogs/LewisPulsipher/20120924/178155/Six_words_about_game_sequels.php Mon, 24 Sep 2012 11:43:00 EDT