Gamasutra - Blogs /blogs/ Keith Burgun's Blogs Sun, 29 Mar 2015 06:23:33 EDT en-us (Simon Carless) Games, Stories and Words - by Keith Burgun Design,Console/PC,Indie,Social/Online,Smartphone/Tablet “Lack of argument clarity” is something that affects game design writers/thinkers in general, and so I’d like to use the example of the "games and stories debate" as a vehicle to explain what I see as a problem with our discourse in general. Fri, 27 Mar 2015 03:39:00 EDT Redesigning Auro's Tutorial - by Keith Burgun Design,Indie,Smartphone/Tablet The launch version of Auro was received super-well, but we also got some complaints about how the game is hard to learn. Here's what we think we did wrong with our Tutorial, and here's what we plan on doing about it. Mon, 02 Mar 2015 05:26:00 EST Thoughts on the 2014 Practice: Game Design in Detail Conference - by Keith Burgun Design,Serious I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally. Wed, 19 Nov 2014 01:31:00 EST 3 Minute Game Design series - by Keith Burgun Design,Serious 3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory. Tue, 18 Nov 2014 01:51:00 EST Violence, Part 2: Game Design Ramifications - by Keith Burgun Design,Console/PC In Part two of this two-part article series on violence in games, I discuss the negative ramifications that violence has on mechanical game design. Tue, 04 Nov 2014 08:03:00 EST Experimenting with Patreon and Article-Writing - by Keith Burgun Design,Serious,Indie I want to take my game design articles to the next level, and I'm seeing whether I could feasibly use Patreon to help me do it. Mon, 03 Nov 2014 03:43:00 EST