Gamasutra - Blogs Keith Burgun's Blogs Fri, 19 Sep 2014 07:52:12 EDT en-us (Simon Carless) Anti-Design Philosophies, Part 1: Quantity Design - by Keith Burgun Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet There are a few philosophical positions on game development that are, I would say, "anti-design". In this short series, I will go through a few of them. We'll begin with an article about what I call "the quantity design philosophy". Tue, 01 Jul 2014 03:32:00 EDT Keith Burgun’s Top 12 Games of 2013 - by Keith Burgun Design,Console/PC,Indie,Smartphone/Tablet Game designer, author and Gamasutra contributor Keith Burgun explains his very specific criteria, and weighs in on his favorite games from 2013. Mon, 23 Dec 2013 07:26:00 EST You Don't "Always Lose" in Tetris: The Real Nature of Single-Player Competition - by Keith Burgun Design,Console/PC,Indie,Social/Online,Smartphone/Tablet,Mobile Games The way we think about concepts like "winning" and "losing" in the world of single player digital games tends to be a bit strange. What do these terms really mean, and why is it important? Tue, 17 Dec 2013 05:18:00 EST Debunking Asymmetry - by Keith Burgun Design Asymmetrical forces have always been a dominant design pattern for videogames. In this article, I ask why that is, and suggest that we may actually be better off shooting for symmetrical designs. Mon, 23 Sep 2013 08:33:00 EDT Indie Devs: Your Game is Your Baby - by Keith Burgun Design,Indie Independent game developers have been exhibiting a pattern of not supporting their games, and it's a massive lost opportunity for developers, the community, and gaming in general. Fri, 06 Sep 2013 04:17:00 EDT EMPIRE's Beta Challenges – The Fun Part! - by Keith Burgun Design,Indie EMPIRE is an upcoming 4X Strategy / Deck-building mobile game designed by Keith Burgun, who designed the iOS game 100 Rogues and the upcoming AURO. With the game currently in beta, Keith writes about some of the challenges ahead for the game. Fri, 30 Aug 2013 10:47:00 EDT