Gamasutra - Blogs /blogs/ Keith Burgun's Blogs Sun, 30 Aug 2015 05:56:51 EDT en-us (Simon Carless) Psychological Exploitation Games - by Keith Burgun Design,Console/PC,Smartphone/Tablet Addiction-based games are arguably bigger than ever these days. Why is it such a big problem, and why does no one seem to care? Thu, 06 Aug 2015 12:43:00 EDT Speaking the Common Language - Why Auro Needs Quest Mode - by Keith Burgun Design,Serious,Indie We're creating a new mode to bridge the gap between Auro and the expectation of many players. However, this mode is more than just a new mode; it represents a philosophical shift with how we attempt to communicate with our audience. Wed, 03 Jun 2015 02:15:00 EDT Turtling - by Keith Burgun Design,Console/PC,Serious,Indie,Social/Online Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening. Tue, 05 May 2015 01:22:00 EDT Beyond the Pentakill: 21st Century Competition - by Keith Burgun Design,Serious,Indie There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach. Thu, 23 Apr 2015 06:17:00 EDT Videogames Are Broken Toys - by Keith Burgun Design,Console/PC,Indie,Smartphone/Tablet I've been looking at videogames in the wrong way for a long time. Videogames are fundamentally toys, even those that profess to be strategy games. In this article, I go into depth on the value of toys and how we're failing to capitalize on them. Mon, 06 Apr 2015 01:43:00 EDT Games, Stories and Words - by Keith Burgun Design,Console/PC,Indie,Social/Online,Smartphone/Tablet “Lack of argument clarity” is something that affects game design writers/thinkers in general, and so I’d like to use the example of the "games and stories debate" as a vehicle to explain what I see as a problem with our discourse in general. Fri, 27 Mar 2015 03:39:00 EDT