Gamasutra - Blogs http://www.gamasutra.com/blogs/ Keith Burgun's Blogs Mon, 21 Apr 2014 12:45:17 EDT en-us scarless@think-services.com (Simon Carless) Keith Burgun’s Top 12 Games of 2013 - by Keith Burgun http://www.gamasutra.com/blogs/KeithBurgun/20131223/207717/Keith_Burguns_Top_12_Games_of_2013.php Design,Console/PC,Indie,Smartphone/Tablet Game designer, author and Gamasutra contributor Keith Burgun explains his very specific criteria, and weighs in on his favorite games from 2013. http://www.gamasutra.com/blogs/KeithBurgun/20131223/207717/Keith_Burguns_Top_12_Games_of_2013.php Mon, 23 Dec 2013 07:26:00 EST You Don't "Always Lose" in Tetris: The Real Nature of Single-Player Competition - by Keith Burgun http://www.gamasutra.com/blogs/KeithBurgun/20131217/206615/You_Dont_quotAlways_Losequot_in_Tetris_The_Real_Nature_of_SinglePlayer_Competition.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet,Mobile Games The way we think about concepts like "winning" and "losing" in the world of single player digital games tends to be a bit strange. What do these terms really mean, and why is it important? http://www.gamasutra.com/blogs/KeithBurgun/20131217/206615/You_Dont_quotAlways_Losequot_in_Tetris_The_Real_Nature_of_SinglePlayer_Competition.php Tue, 17 Dec 2013 05:18:00 EST Debunking Asymmetry - by Keith Burgun http://www.gamasutra.com/blogs/KeithBurgun/20130923/200828/Debunking_Asymmetry.php Design Asymmetrical forces have always been a dominant design pattern for videogames. In this article, I ask why that is, and suggest that we may actually be better off shooting for symmetrical designs. http://www.gamasutra.com/blogs/KeithBurgun/20130923/200828/Debunking_Asymmetry.php Mon, 23 Sep 2013 08:33:00 EDT Indie Devs: Your Game is Your Baby - by Keith Burgun http://www.gamasutra.com/blogs/KeithBurgun/20130906/199771/Indie_Devs_Your_Game_is_Your_Baby.php Design,Indie Independent game developers have been exhibiting a pattern of not supporting their games, and it's a massive lost opportunity for developers, the community, and gaming in general. http://www.gamasutra.com/blogs/KeithBurgun/20130906/199771/Indie_Devs_Your_Game_is_Your_Baby.php Fri, 06 Sep 2013 04:17:00 EDT EMPIRE's Beta Challenges – The Fun Part! - by Keith Burgun http://www.gamasutra.com/blogs/KeithBurgun/20130830/199370/EMPIREs_Beta_Challenges__The_Fun_Part.php Design,Indie EMPIRE is an upcoming 4X Strategy / Deck-building mobile game designed by Keith Burgun, who designed the iOS game 100 Rogues and the upcoming AURO. With the game currently in beta, Keith writes about some of the challenges ahead for the game. http://www.gamasutra.com/blogs/KeithBurgun/20130830/199370/EMPIREs_Beta_Challenges__The_Fun_Part.php Fri, 30 Aug 2013 10:47:00 EDT My new book on game design is available today - by Keith Burgun http://www.gamasutra.com/blogs/KeithBurgun/20120810/175740/My_new_book_on_game_design_is_available_today.php Design,Serious I've released a brand new book on game design, complete with words, pictures, and a foreword by Reiner Knizia! http://www.gamasutra.com/blogs/KeithBurgun/20120810/175740/My_new_book_on_game_design_is_available_today.php Fri, 10 Aug 2012 06:18:00 EDT