Gamasutra - Blogs /blogs/ Craig Stern's Blogs Thu, 30 Jul 2015 09:14:12 EDT en-us (Simon Carless) 12 ways to improve turn-based RPG combat systems - by Craig Stern Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet There are a lot of techniques that mainstream RPGs commonly overlook for making turn-based combat clear, elegant, and tactically interesting; here, we discuss 12 of them. Thu, 11 Apr 2013 05:21:00 EDT Using Details to Craft a Coherent Game World - by Craig Stern Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet If you want to build a compelling game world, you need to think not just about why the player faces the precise challenges that he or she faces. Tue, 19 Mar 2013 10:26:00 EDT Why Kickstarter Matters - by Craig Stern Business/Marketing,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Craig Stern responds to Mike Rose's piece about Kickstarter fatigue, arguing that crowdfunding games remains as important as ever. Mon, 04 Mar 2013 07:10:00 EST Humble? Sure. Indie? Not so much. - by Craig Stern Business/Marketing,Indie Humble Indie Bundle V markets a big-team, big-budget, publisher-backed game as "indie." This practice has the potential to seriously hurt the indie community. Sat, 02 Jun 2012 06:02:00 EDT Video Games Writing: Where We Are and What We Need - by Craig Stern Design Video games writing isn't necessarily worse than writing in other media, and it's improved dramatically since the early days of gaming. But it can still be better. Here is what we need to make it happen. Sat, 05 Dec 2009 11:06:00 EST All the Tedium, None of the Heart: Enough with Boasting "RPG Elements" - by Craig Stern Design Game makers should stop describing their non-RPG games as having RPG elements--the phrase has come to stand for some of the least interesting aspects of the RPG experience, and tends to cheapen the genre. Wed, 04 Nov 2009 10:48:00 EST