Gamasutra - Blogs http://www.gamasutra.com/blogs/ E McNeill's Blogs Mon, 01 Sep 2014 09:57:18 EDT en-us scarless@think-services.com (Simon Carless) Making the Darknet Tutorial - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140825/224113/Making_the_Darknet_Tutorial.php Design,Console/PC,Indie A dev journal of how a terrible tutorial was made not-so-terrible. http://www.gamasutra.com/blogs/EMcNeill/20140825/224113/Making_the_Darknet_Tutorial.php Mon, 25 Aug 2014 07:29:00 EDT Narrative and the MDA Framework - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140818/223585/Narrative_and_the_MDA_Framework.php Design,Console/PC,Indie How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework. http://www.gamasutra.com/blogs/EMcNeill/20140818/223585/Narrative_and_the_MDA_Framework.php Mon, 18 Aug 2014 05:50:00 EDT Hiding Secrets - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140811/223109/Hiding_Secrets.php Design,Console/PC,Indie "Rich gameplay is just a big pile of secrets." http://www.gamasutra.com/blogs/EMcNeill/20140811/223109/Hiding_Secrets.php Mon, 11 Aug 2014 03:47:00 EDT Darknet, Unity, and the Asset Store - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140802/222455/Darknet_Unity_and_the_Asset_Store.php Programming,Production,Indie One developer’s tribute to Unity’s Asset Store. http://www.gamasutra.com/blogs/EMcNeill/20140802/222455/Darknet_Unity_and_the_Asset_Store.php Sat, 02 Aug 2014 09:30:00 EDT Darknet Puzzle Generation - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140728/222033/Darknet_Puzzle_Generation.php Design,Programming,Indie How the puzzles in Darknet are procedurally generated. http://www.gamasutra.com/blogs/EMcNeill/20140728/222033/Darknet_Puzzle_Generation.php Mon, 28 Jul 2014 05:47:00 EDT Grinding and the Burden of Optimal Play - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140721/221443/Grinding_and_the_Burden_of_Optimal_Play.php Design,Console/PC I hate grinding. I’m fundamentally opposed to it, and I’ve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again. http://www.gamasutra.com/blogs/EMcNeill/20140721/221443/Grinding_and_the_Burden_of_Optimal_Play.php Mon, 21 Jul 2014 01:29:00 EDT