Gamasutra - Blogs http://www.gamasutra.com/blogs/ E McNeill's Blogs Wed, 23 Jul 2014 05:54:47 EDT en-us scarless@think-services.com (Simon Carless) Grinding and the Burden of Optimal Play - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140721/221443/Grinding_and_the_Burden_of_Optimal_Play.php Design,Console/PC I hate grinding. I’m fundamentally opposed to it, and I’ve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again. http://www.gamasutra.com/blogs/EMcNeill/20140721/221443/Grinding_and_the_Burden_of_Optimal_Play.php Mon, 21 Jul 2014 01:29:00 EDT Productivity Strategy Guide - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140714/221028/Productivity_Strategy_Guide.php Production,Indie The unofficial strategy guide for Productivity, a time management game about indie game development. http://www.gamasutra.com/blogs/EMcNeill/20140714/221028/Productivity_Strategy_Guide.php Mon, 14 Jul 2014 03:32:00 EDT Unknown Answers - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140707/220381/Unknown_Answers.php Design,Indie How I discovered that my games were more fun when I didn't have all the answers. http://www.gamasutra.com/blogs/EMcNeill/20140707/220381/Unknown_Answers.php Mon, 07 Jul 2014 02:40:00 EDT The Coolest Features I Cut - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140623/219623/The_Coolest_Features_I_Cut.php Design,Indie Until about a month and a half ago, my one-man indie game Darknet was going to be an MMO. http://www.gamasutra.com/blogs/EMcNeill/20140623/219623/The_Coolest_Features_I_Cut.php Mon, 23 Jun 2014 03:01:00 EDT The Aesthetic of Indifference - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140526/218537/The_Aesthetic_of_Indifference.php Design,Console/PC,Indie Why games shouldn't care about the player. http://www.gamasutra.com/blogs/EMcNeill/20140526/218537/The_Aesthetic_of_Indifference.php Mon, 26 May 2014 05:01:00 EDT VR: A Means or an End? - by E McNeill http://www.gamasutra.com/blogs/EMcNeill/20140517/217966/VR_A_Means_or_an_End.php Business/Marketing,Console/PC,Indie,VR On the culture clash between VR enthusiasts and game devs. http://www.gamasutra.com/blogs/EMcNeill/20140517/217966/VR_A_Means_or_an_End.php Sat, 17 May 2014 09:20:00 EDT