Gamasutra - Blogs E McNeill's Blogs Thu, 18 Dec 2014 09:16:47 EST en-us (Simon Carless) The VR Frontier - by E McNeill Business/Marketing,Design,Console/PC,Indie,VR Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium. Tue, 18 Nov 2014 01:51:00 EST The Role of Story in Darknet - by E McNeill Design,Indie How and why I fit narrative into a mechanics-oriented game. Mon, 03 Nov 2014 03:43:00 EST Optimizing Darknet - by E McNeill Programming,Production,Indie,Smartphone/Tablet 60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck! Tue, 21 Oct 2014 02:00:00 EDT Darknet's Free Launch - by E McNeill Business/Marketing,Indie Why I'm giving my whole game away for free (temporarily). Tue, 07 Oct 2014 06:32:00 EDT Accessibility in Darknet - by E McNeill Design,Console/PC,Indie A reflection on competing values of game design. Tue, 30 Sep 2014 01:46:00 EDT The Gender Gap in VR - by E McNeill Business/Marketing,Console/PC,Indie Discussing the gender gap in the VR community. Mon, 22 Sep 2014 01:44:00 EDT