Gamasutra - Blogs /blogs/ Richard Terrell's Blogs Tue, 01 Sep 2015 10:12:57 EDT en-us (Simon Carless) Starseed Observatory: Looking Back. Dreaming Forward. - by Richard Terrell Indie Announcing a new website as an experiment in the next-generation of games criticism. A site focused on the indie game Starseed Pilgrim and the philosophy behind the style of criticism. Wed, 05 Mar 2014 01:24:00 EST A Spelunky Game Design Analysis - Pt. 2 - by Richard Terrell Design,Console/PC The second part of my Spelunky game design analysis, addressing the topics of randomness, fairness, control, skill, strategy, and scaffolding. Thu, 15 Nov 2012 09:29:00 EST Spelunky XBLA Review: Cash For Gold pt.1 - by Richard Terrell Design,Console/PC Spelunky's XBLA HD spiritual reboot is here. The original game is free and filled with game design gold (lessons for designers). The new Spelunky costs a bit of cash, and in this review I see if more gold can be mined. Tue, 13 Nov 2012 09:37:00 EST The End of the Journey - by Richard Terrell Design A review of Journey and how the lack of gameplay focused design unraveled everything. Tue, 24 Jul 2012 09:48:00 EDT Depth From Complexity pt.3 - by Richard Terrell Design Final comments on depth in gameplay. Thu, 12 Jul 2012 10:11:00 EDT Depth From Complexity pt.2 - by Richard Terrell Design A survey of what gamers think of the term "depth" and how their responses compare. Tue, 10 Jul 2012 09:45:00 EDT