Gamasutra - Blogs http://www.gamasutra.com/blogs/ Richard Terrell's Blogs Tue, 16 Sep 2014 11:35:00 EDT en-us scarless@think-services.com (Simon Carless) Starseed Observatory: Looking Back. Dreaming Forward. - by Richard Terrell http://www.gamasutra.com/blogs/RichardTerrell/20140305/212365/Starseed_Observatory_Looking_Back_Dreaming_Forward.php Indie Announcing a new website as an experiment in the next-generation of games criticism. A site focused on the indie game Starseed Pilgrim and the philosophy behind the style of criticism. http://www.gamasutra.com/blogs/RichardTerrell/20140305/212365/Starseed_Observatory_Looking_Back_Dreaming_Forward.php Wed, 05 Mar 2014 01:24:00 EST A Spelunky Game Design Analysis - Pt. 2 - by Richard Terrell http://www.gamasutra.com/blogs/RichardTerrell/20121115/181646/A_Spelunky_Game_Design_Analysis__Pt_2.php Design,Console/PC The second part of my Spelunky game design analysis, addressing the topics of randomness, fairness, control, skill, strategy, and scaffolding. http://www.gamasutra.com/blogs/RichardTerrell/20121115/181646/A_Spelunky_Game_Design_Analysis__Pt_2.php Thu, 15 Nov 2012 09:29:00 EST Spelunky XBLA Review: Cash For Gold pt.1 - by Richard Terrell http://www.gamasutra.com/blogs/RichardTerrell/20121113/181463/Spelunky_XBLA_Review_Cash_For_Gold_pt1.php Design,Console/PC Spelunky's XBLA HD spiritual reboot is here. The original game is free and filled with game design gold (lessons for designers). The new Spelunky costs a bit of cash, and in this review I see if more gold can be mined. http://www.gamasutra.com/blogs/RichardTerrell/20121113/181463/Spelunky_XBLA_Review_Cash_For_Gold_pt1.php Tue, 13 Nov 2012 09:37:00 EST The End of the Journey - by Richard Terrell http://www.gamasutra.com/blogs/RichardTerrell/20120724/174639/The_End_of_the_Journey.php Design A review of Journey and how the lack of gameplay focused design unraveled everything. http://www.gamasutra.com/blogs/RichardTerrell/20120724/174639/The_End_of_the_Journey.php Tue, 24 Jul 2012 09:48:00 EDT Depth From Complexity pt.3 - by Richard Terrell http://www.gamasutra.com/blogs/RichardTerrell/20120712/174041/Depth_From_Complexity_pt3.php Design Final comments on depth in gameplay. http://www.gamasutra.com/blogs/RichardTerrell/20120712/174041/Depth_From_Complexity_pt3.php Thu, 12 Jul 2012 10:11:00 EDT Depth From Complexity pt.2 - by Richard Terrell http://www.gamasutra.com/blogs/RichardTerrell/20120710/173858/Depth_From_Complexity_pt2.php Design A survey of what gamers think of the term "depth" and how their responses compare. http://www.gamasutra.com/blogs/RichardTerrell/20120710/173858/Depth_From_Complexity_pt2.php Tue, 10 Jul 2012 09:45:00 EDT